WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix
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2 changed files with 90 additions and 5 deletions
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@ -41,6 +41,9 @@ typedef struct
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Microsoft::WRL::ComPtr<ID3D11VertexShader> vertexShader;
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Microsoft::WRL::ComPtr<ID3D11PixelShader> texturePixelShader;
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Microsoft::WRL::ComPtr<ID3D11PixelShader> colorPixelShader;
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Microsoft::WRL::ComPtr<ID3D11BlendState> blendModeBlend;
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Microsoft::WRL::ComPtr<ID3D11BlendState> blendModeAdd;
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Microsoft::WRL::ComPtr<ID3D11BlendState> blendModeMod;
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Microsoft::WRL::ComPtr<ID3D11SamplerState> mainSampler;
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Microsoft::WRL::ComPtr<ID3D11RasterizerState> mainRasterizer;
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D3D_FEATURE_LEVEL featureLevel;
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