Updated touch API
* Normalized touch coordinates as floats in the 0...1 range * Removed unused touchpad concepts from the API * Added API functions to get active touch devices and current finger state
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15 changed files with 356 additions and 917 deletions
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@ -105,8 +105,6 @@ typedef enum
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SDL_FINGERDOWN = 0x700,
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SDL_FINGERUP,
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SDL_FINGERMOTION,
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SDL_TOUCHBUTTONDOWN,
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SDL_TOUCHBUTTONUP,
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/* Gesture events */
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SDL_DOLLARGESTURE = 0x800,
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@ -367,43 +365,22 @@ typedef struct SDL_ControllerDeviceEvent
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/**
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* \brief Touch finger motion/finger event structure (event.tfinger.*)
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* \brief Touch finger event structure (event.tfinger.*)
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*/
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typedef struct SDL_TouchFingerEvent
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{
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Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with mouse focus, if any */
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SDL_TouchID touchId; /**< The touch device id */
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SDL_FingerID fingerId;
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Uint8 state; /**< The current button state */
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Uint8 padding1;
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Uint8 padding2;
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Uint8 padding3;
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Uint16 x;
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Uint16 y;
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Sint16 dx;
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Sint16 dy;
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Uint16 pressure;
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float x; /**< Normalized in the range 0...1 */
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float y; /**< Normalized in the range 0...1 */
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float dx; /**< Normalized in the range 0...1 */
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float dy; /**< Normalized in the range 0...1 */
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float pressure; /**< Normalized in the range 0...1 */
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} SDL_TouchFingerEvent;
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/**
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* \brief Touch finger motion/finger event structure (event.tbutton.*)
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*/
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typedef struct SDL_TouchButtonEvent
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{
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Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with mouse focus, if any */
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SDL_TouchID touchId; /**< The touch device index */
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Uint8 state; /**< The current button state */
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Uint8 button; /**< The button changing state */
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Uint8 padding1;
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Uint8 padding2;
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} SDL_TouchButtonEvent;
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/**
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* \brief Multiple Finger Gesture Event (event.mgesture.*)
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*/
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@ -411,31 +388,27 @@ typedef struct SDL_MultiGestureEvent
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{
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Uint32 type; /**< ::SDL_MULTIGESTURE */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with mouse focus, if any */
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SDL_TouchID touchId; /**< The touch device index */
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SDL_TouchID touchId; /**< The touch device index */
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float dTheta;
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float dDist;
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float x; /* currently 0...1. Change to screen coords? */
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float x;
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float y;
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Uint16 numFingers;
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Uint16 padding;
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} SDL_MultiGestureEvent;
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/* (event.dgesture.*) */
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typedef struct SDL_DollarGestureEvent
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{
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Uint32 type; /**< ::SDL_DOLLARGESTURE */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with mouse focus, if any */
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SDL_TouchID touchId; /**< The touch device index */
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SDL_TouchID touchId; /**< The touch device id */
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SDL_GestureID gestureId;
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Uint32 numFingers;
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float error;
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/*
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//TODO: Enable to give location?
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float x; //currently 0...1. Change to screen coords?
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float y;
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*/
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float x; /**< Normalized center of gesture */
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float y; /**< Normalized center of gesture */
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} SDL_DollarGestureEvent;
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@ -518,9 +491,8 @@ typedef union SDL_Event
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SDL_UserEvent user; /**< Custom event data */
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SDL_SysWMEvent syswm; /**< System dependent window event data */
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SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
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SDL_TouchButtonEvent tbutton; /**< Touch button event data */
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SDL_MultiGestureEvent mgesture; /**< Multi Finger Gesture data */
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SDL_DollarGestureEvent dgesture; /**< Multi Finger Gesture data */
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SDL_MultiGestureEvent mgesture; /**< Gesture event data */
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SDL_DollarGestureEvent dgesture; /**< Gesture event data */
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SDL_DropEvent drop; /**< Drag and drop event data */
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/* This is necessary for ABI compatibility between Visual C++ and GCC
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