Updated touch API

* Normalized touch coordinates as floats in the 0...1 range
* Removed unused touchpad concepts from the API
* Added API functions to get active touch devices and current finger state
This commit is contained in:
Sam Lantinga 2013-03-03 01:01:33 -08:00
parent 71ea3033fa
commit bb0752e573
15 changed files with 356 additions and 917 deletions

View file

@ -105,8 +105,6 @@ typedef enum
SDL_FINGERDOWN = 0x700,
SDL_FINGERUP,
SDL_FINGERMOTION,
SDL_TOUCHBUTTONDOWN,
SDL_TOUCHBUTTONUP,
/* Gesture events */
SDL_DOLLARGESTURE = 0x800,
@ -367,43 +365,22 @@ typedef struct SDL_ControllerDeviceEvent
/**
* \brief Touch finger motion/finger event structure (event.tfinger.*)
* \brief Touch finger event structure (event.tfinger.*)
*/
typedef struct SDL_TouchFingerEvent
{
Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
Uint32 timestamp;
Uint32 windowID; /**< The window with mouse focus, if any */
SDL_TouchID touchId; /**< The touch device id */
SDL_FingerID fingerId;
Uint8 state; /**< The current button state */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
Uint16 x;
Uint16 y;
Sint16 dx;
Sint16 dy;
Uint16 pressure;
float x; /**< Normalized in the range 0...1 */
float y; /**< Normalized in the range 0...1 */
float dx; /**< Normalized in the range 0...1 */
float dy; /**< Normalized in the range 0...1 */
float pressure; /**< Normalized in the range 0...1 */
} SDL_TouchFingerEvent;
/**
* \brief Touch finger motion/finger event structure (event.tbutton.*)
*/
typedef struct SDL_TouchButtonEvent
{
Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */
Uint32 timestamp;
Uint32 windowID; /**< The window with mouse focus, if any */
SDL_TouchID touchId; /**< The touch device index */
Uint8 state; /**< The current button state */
Uint8 button; /**< The button changing state */
Uint8 padding1;
Uint8 padding2;
} SDL_TouchButtonEvent;
/**
* \brief Multiple Finger Gesture Event (event.mgesture.*)
*/
@ -411,31 +388,27 @@ typedef struct SDL_MultiGestureEvent
{
Uint32 type; /**< ::SDL_MULTIGESTURE */
Uint32 timestamp;
Uint32 windowID; /**< The window with mouse focus, if any */
SDL_TouchID touchId; /**< The touch device index */
SDL_TouchID touchId; /**< The touch device index */
float dTheta;
float dDist;
float x; /* currently 0...1. Change to screen coords? */
float x;
float y;
Uint16 numFingers;
Uint16 padding;
} SDL_MultiGestureEvent;
/* (event.dgesture.*) */
typedef struct SDL_DollarGestureEvent
{
Uint32 type; /**< ::SDL_DOLLARGESTURE */
Uint32 timestamp;
Uint32 windowID; /**< The window with mouse focus, if any */
SDL_TouchID touchId; /**< The touch device index */
SDL_TouchID touchId; /**< The touch device id */
SDL_GestureID gestureId;
Uint32 numFingers;
float error;
/*
//TODO: Enable to give location?
float x; //currently 0...1. Change to screen coords?
float y;
*/
float x; /**< Normalized center of gesture */
float y; /**< Normalized center of gesture */
} SDL_DollarGestureEvent;
@ -518,9 +491,8 @@ typedef union SDL_Event
SDL_UserEvent user; /**< Custom event data */
SDL_SysWMEvent syswm; /**< System dependent window event data */
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
SDL_TouchButtonEvent tbutton; /**< Touch button event data */
SDL_MultiGestureEvent mgesture; /**< Multi Finger Gesture data */
SDL_DollarGestureEvent dgesture; /**< Multi Finger Gesture data */
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
SDL_DropEvent drop; /**< Drag and drop event data */
/* This is necessary for ABI compatibility between Visual C++ and GCC

View file

@ -46,46 +46,11 @@ typedef Sint64 SDL_FingerID;
typedef struct SDL_Finger
{
SDL_FingerID id;
Uint16 x;
Uint16 y;
Uint16 pressure;
Uint16 xdelta;
Uint16 ydelta;
Uint16 last_x, last_y,last_pressure; /* the last reported coordinates */
SDL_bool down;
float x;
float y;
float pressure;
} SDL_Finger;
typedef struct SDL_Touch
{
/* Free the touch when it's time */
void (*FreeTouch) (struct SDL_Touch * touch);
/* data common for tablets */
float pressure_max, pressure_min;
float x_max,x_min;
float y_max,y_min;
Uint16 xres,yres,pressureres;
float native_xres,native_yres,native_pressureres;
float tilt_x; /* for future use */
float tilt_y; /* for future use */
float rotation; /* for future use */
/* Data common to all touch */
SDL_TouchID id;
SDL_Window *focus;
char *name;
Uint8 buttonstate;
SDL_bool relative_mode;
SDL_bool flush_motion;
int num_fingers;
int max_fingers;
SDL_Finger** fingers;
void *driverdata;
} SDL_Touch;
/* Used as the device ID for mouse events simulated with touch input */
#define SDL_TOUCH_MOUSEID ((Uint32)-1)
@ -93,14 +58,24 @@ typedef struct SDL_Touch
/* Function prototypes */
/**
* \brief Get the touch object with the given id.
* \brief Get the number of registered touch devices.
*/
extern DECLSPEC SDL_Touch* SDLCALL SDL_GetTouch(SDL_TouchID id);
extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices();
/**
* \brief Get the finger object of the given touch, with the given id.
* \brief Get the touch ID with the given index, or 0 if the index is invalid.
*/
extern DECLSPEC SDL_Finger* SDLCALL SDL_GetFinger(SDL_Touch *touch, SDL_FingerID id);
extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
/**
* \brief Get the number of active fingers for a given touch device.
*/
extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
/**
* \brief Get the finger object of the given touch, with the given index.
*/
extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus

View file

@ -64,7 +64,6 @@ typedef struct {
typedef struct {
SDL_TouchID id;
SDL_FloatPoint res;
SDL_FloatPoint centroid;
SDL_DollarPath dollarPath;
Uint16 numDownFingers;
@ -410,7 +409,7 @@ static float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_Gestu
return bestDiff;
}
int SDL_GestureAddTouch(SDL_Touch* touch)
int SDL_GestureAddTouch(SDL_TouchID touchId)
{
SDL_GestureTouch *gestureTouch = (SDL_GestureTouch *)SDL_realloc(SDL_gestureTouch,
(SDL_numGestureTouches + 1) *
@ -423,12 +422,8 @@ int SDL_GestureAddTouch(SDL_Touch* touch)
SDL_gestureTouch = gestureTouch;
SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
SDL_gestureTouch[SDL_numGestureTouches].res.y = touch->yres;
SDL_gestureTouch[SDL_numGestureTouches].numDownFingers = 0;
SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
SDL_gestureTouch[SDL_numGestureTouches].id = touch->id;
SDL_gestureTouch[SDL_numGestureTouches].id = touchId;
SDL_gestureTouch[SDL_numGestureTouches].numDollarTemplates = 0;
@ -468,11 +463,8 @@ static int SDL_SendGestureDollar(SDL_GestureTouch* touch,
SDL_Event event;
event.dgesture.type = SDL_DOLLARGESTURE;
event.dgesture.touchId = touch->id;
/*
//TODO: Add this to give location of gesture?
event.mgesture.x = touch->centroid.x;
event.mgesture.y = touch->centroid.y;
*/
event.dgesture.gestureId = gestureId;
event.dgesture.error = error;
//A finger came up to trigger this event.
@ -513,14 +505,8 @@ void SDL_GestureProcessEvent(SDL_Event* event)
//Shouldn't be possible
if (inTouch == NULL) return;
//printf("@ (%i,%i) with res: (%i,%i)\n",(int)event->tfinger.x,
// (int)event->tfinger.y,
// (int)inTouch->res.x,(int)inTouch->res.y);
x = ((float)event->tfinger.x)/(float)inTouch->res.x;
y = ((float)event->tfinger.y)/(float)inTouch->res.y;
x = event->tfinger.x;
y = event->tfinger.y;
//Finger Up
if (event->type == SDL_FINGERUP) {
@ -569,9 +555,8 @@ void SDL_GestureProcessEvent(SDL_Event* event)
}
}
else if (event->type == SDL_FINGERMOTION) {
float dx = ((float)event->tfinger.dx)/(float)inTouch->res.x;
float dy = ((float)event->tfinger.dy)/(float)inTouch->res.y;
//printf("dx,dy: (%f,%f)\n",dx,dy);
float dx = event->tfinger.dx;
float dy = event->tfinger.dy;
#ifdef ENABLE_DOLLAR
SDL_DollarPath* path = &inTouch->dollarPath;
if (path->numPoints < MAXPATHSIZE) {

View file

@ -23,12 +23,12 @@
#ifndef _SDL_gesture_c_h
#define _SDL_gesture_c_h
extern int SDL_GestureAddTouch(SDL_TouchID touchId);
extern void SDL_GestureProcessEvent(SDL_Event* event);
extern int SDL_RecordGesture(SDL_TouchID touchId);
extern int SDL_GestureAddTouch(SDL_Touch* touch);
#endif /* _SDL_gesture_c_h */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -22,72 +22,46 @@
/* General touch handling code for SDL */
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "../video/SDL_sysvideo.h"
#include <stdio.h>
static int SDL_num_touch = 0;
static SDL_Touch **SDL_touchPads = NULL;
static SDL_Touch **SDL_touchDevices = NULL;
/* Public functions */
int
SDL_TouchInit(void)
{
return (0);
return (0);
}
SDL_Touch *
SDL_GetTouch(SDL_TouchID id)
int
SDL_GetNumTouchDevices()
{
int index = SDL_GetTouchIndexId(id);
if (index < 0 || index >= SDL_num_touch) {
return NULL;
}
return SDL_touchPads[index];
return SDL_num_touch;
}
SDL_Touch *
SDL_GetTouchIndex(int index)
SDL_TouchID
SDL_GetTouchDevice(int index)
{
if (index < 0 || index >= SDL_num_touch) {
return NULL;
SDL_SetError("Unknown touch device");
return 0;
}
return SDL_touchPads[index];
return SDL_touchDevices[index]->id;
}
static int
SDL_GetFingerIndexId(SDL_Touch* touch,SDL_FingerID fingerid)
{
int i;
for(i = 0;i < touch->num_fingers;i++)
if(touch->fingers[i]->id == fingerid)
return i;
return -1;
}
SDL_Finger *
SDL_GetFinger(SDL_Touch* touch,SDL_FingerID id)
{
int index = SDL_GetFingerIndexId(touch,id);
if(index < 0 || index >= touch->num_fingers)
return NULL;
return touch->fingers[index];
}
int
SDL_GetTouchIndexId(SDL_TouchID id)
SDL_GetTouchIndex(SDL_TouchID id)
{
int index;
SDL_Touch *touch;
for (index = 0; index < SDL_num_touch; ++index) {
touch = SDL_touchPads[index];
touch = SDL_touchDevices[index];
if (touch->id == id) {
return index;
}
@ -95,78 +69,284 @@ SDL_GetTouchIndexId(SDL_TouchID id)
return -1;
}
int
SDL_AddTouch(const SDL_Touch * touch, char *name)
SDL_Touch *
SDL_GetTouch(SDL_TouchID id)
{
SDL_Touch **touchPads;
int index;
size_t length;
int index = SDL_GetTouchIndex(id);
if (index < 0 || index >= SDL_num_touch) {
SDL_SetError("Unknown touch device");
return NULL;
}
return SDL_touchDevices[index];
}
if (SDL_GetTouchIndexId(touch->id) != -1) {
SDL_SetError("Touch ID already in use");
static int
SDL_GetFingerIndex(const SDL_Touch * touch, SDL_FingerID fingerid)
{
int index;
for (index = 0; index < touch->num_fingers; ++index) {
if (touch->fingers[index]->id == fingerid) {
return index;
}
}
return -1;
}
SDL_Finger *
SDL_GetFinger(const SDL_Touch * touch, SDL_FingerID id)
{
int index = SDL_GetFingerIndex(touch, id);
if (index < 0 || index >= touch->num_fingers) {
return NULL;
}
return touch->fingers[index];
}
int
SDL_GetNumTouchFingers(SDL_TouchID touchID)
{
SDL_Touch *touch = SDL_GetTouch(touchID);
if (touch) {
return touch->num_fingers;
}
return 0;
}
SDL_Finger *
SDL_GetTouchFinger(SDL_TouchID touchID, int index)
{
SDL_Touch *touch = SDL_GetTouch(touchID);
if (!touch) {
return NULL;
}
if (index < 0 || index >= touch->num_fingers) {
SDL_SetError("Unknown touch finger");
return NULL;
}
return touch->fingers[index];
}
int
SDL_AddTouch(SDL_TouchID touchID, const char *name)
{
SDL_Touch **touchDevices;
int index;
index = SDL_GetTouchIndex(touchID);
if (index >= 0) {
return index;
}
/* Add the touch to the list of touch */
touchPads = (SDL_Touch **) SDL_realloc(SDL_touchPads,
(SDL_num_touch + 1) * sizeof(*touch));
if (!touchPads) {
touchDevices = (SDL_Touch **) SDL_realloc(SDL_touchDevices,
(SDL_num_touch + 1) * sizeof(*touchDevices));
if (!touchDevices) {
SDL_OutOfMemory();
return -1;
}
SDL_touchPads = touchPads;
SDL_touchDevices = touchDevices;
index = SDL_num_touch++;
SDL_touchPads[index] = (SDL_Touch *) SDL_malloc(sizeof(*SDL_touchPads[index]));
if (!SDL_touchPads[index]) {
SDL_touchDevices[index] = (SDL_Touch *) SDL_malloc(sizeof(*SDL_touchDevices[index]));
if (!SDL_touchDevices[index]) {
SDL_OutOfMemory();
return -1;
}
SDL_memcpy(SDL_touchPads[index], touch, sizeof(*touch));
/* we're setting the touch properties */
length = SDL_strlen(name);
SDL_touchPads[index]->focus = 0;
SDL_touchPads[index]->name = SDL_malloc((length + 2) * sizeof(char));
SDL_strlcpy(SDL_touchPads[index]->name, name, length + 1);
SDL_touchDevices[index]->id = touchID;
SDL_touchDevices[index]->num_fingers = 0;
SDL_touchDevices[index]->max_fingers = 0;
SDL_touchDevices[index]->fingers = NULL;
SDL_touchPads[index]->num_fingers = 0;
SDL_touchPads[index]->max_fingers = 1;
SDL_touchPads[index]->fingers = (SDL_Finger **) SDL_malloc(sizeof(SDL_Finger*));
SDL_touchPads[index]->fingers[0] = NULL;
SDL_touchPads[index]->buttonstate = 0;
SDL_touchPads[index]->relative_mode = SDL_FALSE;
SDL_touchPads[index]->flush_motion = SDL_FALSE;
SDL_touchPads[index]->xres = (1<<(16-1));
SDL_touchPads[index]->yres = (1<<(16-1));
SDL_touchPads[index]->pressureres = (1<<(16-1));
//Do I want this here? Probably
SDL_GestureAddTouch(SDL_touchPads[index]);
/* Record this touch device for gestures */
/* We could do this on the fly in the gesture code if we wanted */
SDL_GestureAddTouch(touchID);
return index;
}
static int
SDL_AddFinger(SDL_Touch *touch, SDL_FingerID fingerid, float x, float y, float pressure)
{
SDL_Finger *finger;
if (touch->num_fingers == touch->max_fingers) {
SDL_Finger **new_fingers;
new_fingers = (SDL_Finger **)SDL_realloc(touch->fingers, (touch->max_fingers+1)*sizeof(*touch->fingers));
if (!new_fingers) {
SDL_OutOfMemory();
return -1;
}
touch->fingers = new_fingers;
touch->fingers[touch->max_fingers] = (SDL_Finger *)SDL_malloc(sizeof(*finger));
if (!touch->fingers[touch->max_fingers]) {
SDL_OutOfMemory();
return -1;
}
touch->max_fingers++;
}
finger = touch->fingers[touch->num_fingers++];
finger->id = fingerid;
finger->x = x;
finger->y = y;
finger->pressure = pressure;
return 0;
}
static int
SDL_DelFinger(SDL_Touch* touch, SDL_FingerID fingerid)
{
SDL_Finger *temp;
int index = SDL_GetFingerIndex(touch, fingerid);
if (index < 0) {
return -1;
}
touch->num_fingers--;
temp = touch->fingers[index];
touch->fingers[index] = touch->fingers[touch->num_fingers];
touch->fingers[touch->num_fingers] = temp;
return 0;
}
int
SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
SDL_bool down, float x, float y, float pressure)
{
int posted;
SDL_Finger *finger;
SDL_Touch* touch = SDL_GetTouch(id);
if (!touch) {
return -1;
}
finger = SDL_GetFinger(touch, fingerid);
if (down) {
if (finger) {
/* This finger is already down */
return 0;
}
if (SDL_AddFinger(touch, fingerid, x, y, pressure) < 0) {
return 0;
}
posted = 0;
if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERDOWN;
event.tfinger.touchId = id;
event.tfinger.fingerId = fingerid;
event.tfinger.x = x;
event.tfinger.y = y;
event.tfinger.dx = 0;
event.tfinger.dy = 0;
event.tfinger.pressure = pressure;
posted = (SDL_PushEvent(&event) > 0);
}
} else {
if (!finger) {
/* This finger is already up */
return 0;
}
posted = 0;
if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERUP;
event.tfinger.touchId = id;
event.tfinger.fingerId = fingerid;
/* I don't trust the coordinates passed on fingerUp */
event.tfinger.x = finger->x;
event.tfinger.y = finger->y;
event.tfinger.dx = 0;
event.tfinger.dy = 0;
event.tfinger.pressure = pressure;
posted = (SDL_PushEvent(&event) > 0);
}
SDL_DelFinger(touch, fingerid);
}
return posted;
}
int
SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
float x, float y, float pressure)
{
SDL_Touch *touch;
SDL_Finger *finger;
int posted;
float xrel, yrel, prel;
touch = SDL_GetTouch(id);
if (!touch) {
return -1;
}
finger = SDL_GetFinger(touch,fingerid);
if (!finger) {
return SDL_SendTouch(id, fingerid, SDL_TRUE, x, y, pressure);
}
xrel = x - finger->x;
yrel = y - finger->y;
prel = pressure - finger->pressure;
/* Drop events that don't change state */
if (!xrel && !yrel && !prel) {
#if 0
printf("Touch event didn't change state - dropped!\n");
#endif
return 0;
}
/* Update internal touch coordinates */
finger->x = x;
finger->y = y;
finger->pressure = pressure;
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERMOTION;
event.tfinger.touchId = id;
event.tfinger.fingerId = fingerid;
event.tfinger.x = x;
event.tfinger.y = y;
event.tfinger.dx = xrel;
event.tfinger.dy = yrel;
event.tfinger.pressure = pressure;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
}
void
SDL_DelTouch(SDL_TouchID id)
{
int index = SDL_GetTouchIndexId(id);
int i;
int index = SDL_GetTouchIndex(id);
SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) {
return;
}
SDL_free(touch->name);
if (touch->FreeTouch) {
touch->FreeTouch(touch);
for (i = 0; i < touch->max_fingers; ++i) {
SDL_free(touch->fingers[i]);
}
SDL_free(touch->fingers);
SDL_free(touch);
SDL_num_touch--;
SDL_touchPads[index] = SDL_touchPads[SDL_num_touch];
SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch];
}
void
@ -174,400 +354,15 @@ SDL_TouchQuit(void)
{
int i;
for (i = SDL_num_touch-1; i > 0 ; --i) {
SDL_DelTouch(i);
for (i = SDL_num_touch; i--; ) {
SDL_DelTouch(SDL_touchDevices[i]->id);
}
SDL_num_touch = 0;
SDL_assert(SDL_num_touch == 0);
if (SDL_touchPads) {
SDL_free(SDL_touchPads);
SDL_touchPads = NULL;
if (SDL_touchDevices) {
SDL_free(SDL_touchDevices);
SDL_touchDevices = NULL;
}
}
int
SDL_GetNumTouch(void)
{
return SDL_num_touch;
}
SDL_Window *
SDL_GetTouchFocusWindow(SDL_TouchID id)
{
SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) {
return 0;
}
return touch->focus;
}
void
SDL_SetTouchFocus(SDL_TouchID id, SDL_Window * window)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id);
int i;
SDL_bool focus;
if (!touch || (touch->focus == window)) {
return;
}
/* See if the current window has lost focus */
if (touch->focus) {
focus = SDL_FALSE;
for (i = 0; i < SDL_num_touch; ++i) {
SDL_Touch *check;
if (i != index) {
check = SDL_touchPads[i];
if (check && check->focus == touch->focus) {
focus = SDL_TRUE;
break;
}
}
}
if (!focus) {
SDL_SendWindowEvent(touch->focus, SDL_WINDOWEVENT_LEAVE, 0, 0);
}
}
touch->focus = window;
if (touch->focus) {
focus = SDL_FALSE;
for (i = 0; i < SDL_num_touch; ++i) {
SDL_Touch *check;
if (i != index) {
check = SDL_touchPads[i];
if (check && check->focus == touch->focus) {
focus = SDL_TRUE;
break;
}
}
}
if (!focus) {
SDL_SendWindowEvent(touch->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
}
}
}
int
SDL_AddFinger(SDL_Touch* touch,SDL_Finger *finger)
{
int index;
SDL_Finger **fingers;
//printf("Adding Finger...\n");
if (SDL_GetFingerIndexId(touch,finger->id) != -1) {
SDL_SetError("Finger ID already in use");
}
/* Add the touch to the list of touch */
if(touch->num_fingers >= touch->max_fingers){
//printf("Making room for it!\n");
fingers = (SDL_Finger **) SDL_realloc(touch->fingers,
(touch->num_fingers + 1) * sizeof(SDL_Finger *));
if (!fingers) {
SDL_OutOfMemory();
return -1;
} else {
touch->max_fingers = touch->num_fingers+1;
touch->fingers = fingers;
}
}
index = touch->num_fingers;
//printf("Max_Fingers: %i Index: %i\n",touch->max_fingers,index);
touch->fingers[index] = (SDL_Finger *) SDL_malloc(sizeof(SDL_Finger));
if (!touch->fingers[index]) {
SDL_OutOfMemory();
return -1;
}
*(touch->fingers[index]) = *finger;
touch->num_fingers++;
return index;
}
int
SDL_DelFinger(SDL_Touch* touch,SDL_FingerID fingerid)
{
int index = SDL_GetFingerIndexId(touch,fingerid);
SDL_Finger* finger = SDL_GetFinger(touch,fingerid);
if (!finger) {
return -1;
}
SDL_free(finger);
touch->num_fingers--;
touch->fingers[index] = touch->fingers[touch->num_fingers];
return 0;
}
int
SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
float xin, float yin, float pressurein)
{
int posted;
Uint16 x;
Uint16 y;
Uint16 pressure;
SDL_Finger *finger;
SDL_Touch* touch = SDL_GetTouch(id);
if(!touch) {
return SDL_TouchNotFoundError(id);
}
//scale to Integer coordinates
x = (Uint16)((xin+touch->x_min)*(touch->xres)/(touch->native_xres));
y = (Uint16)((yin+touch->y_min)*(touch->yres)/(touch->native_yres));
pressure = (Uint16)((pressurein+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres));
finger = SDL_GetFinger(touch,fingerid);
if(down) {
if(finger == NULL) {
SDL_Finger nf;
nf.id = fingerid;
nf.x = x;
nf.y = y;
nf.pressure = pressure;
nf.xdelta = 0;
nf.ydelta = 0;
nf.last_x = x;
nf.last_y = y;
nf.last_pressure = pressure;
nf.down = SDL_FALSE;
if(SDL_AddFinger(touch,&nf) < 0) return 0;
finger = SDL_GetFinger(touch,fingerid);
}
else if(finger->down) return 0;
if(xin < touch->x_min || yin < touch->y_min) return 0; //should defer if only a partial input
posted = 0;
if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERDOWN;
event.tfinger.touchId = id;
event.tfinger.x = x;
event.tfinger.y = y;
event.tfinger.dx = 0;
event.tfinger.dy = 0;
event.tfinger.pressure = pressure;
event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
event.tfinger.fingerId = fingerid;
posted = (SDL_PushEvent(&event) > 0);
}
if(posted) finger->down = SDL_TRUE;
return posted;
}
else {
if(finger == NULL) {
SDL_SetError("Finger not found.");
return 0;
}
posted = 0;
if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERUP;
event.tfinger.touchId = id;
event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
event.tfinger.fingerId = fingerid;
//I don't trust the coordinates passed on fingerUp
event.tfinger.x = finger->x;
event.tfinger.y = finger->y;
event.tfinger.dx = 0;
event.tfinger.dy = 0;
event.tfinger.pressure = pressure;
if(SDL_DelFinger(touch,fingerid) < 0) return 0;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
}
}
int
SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, int relative,
float xin, float yin, float pressurein)
{
SDL_Touch *touch;
SDL_Finger *finger;
int posted;
Sint16 xrel, yrel;
Uint16 x;
Uint16 y;
Uint16 pressure;
touch = SDL_GetTouch(id);
if (!touch) {
return SDL_TouchNotFoundError(id);
}
//scale to Integer coordinates
x = (Uint16)((xin+touch->x_min)*(touch->xres)/(touch->native_xres));
y = (Uint16)((yin+touch->y_min)*(touch->yres)/(touch->native_yres));
pressure = (Uint16)((pressurein+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres));
if(touch->flush_motion) {
return 0;
}
finger = SDL_GetFinger(touch,fingerid);
if(finger == NULL || !finger->down) {
return SDL_SendFingerDown(id,fingerid,SDL_TRUE,xin,yin,pressurein);
} else {
/* the relative motion is calculated regarding the last position */
if (relative) {
xrel = x;
yrel = y;
x = (finger->last_x + x);
y = (finger->last_y + y);
} else {
if(xin < touch->x_min) x = finger->last_x; /*If movement is only in one axis,*/
if(yin < touch->y_min) y = finger->last_y; /*The other is marked as -1*/
if(pressurein < touch->pressure_min) pressure = finger->last_pressure;
xrel = x - finger->last_x;
yrel = y - finger->last_y;
//printf("xrel,yrel (%i,%i)\n",(int)xrel,(int)yrel);
}
/* Drop events that don't change state */
if (!xrel && !yrel) {
#if 0
printf("Touch event didn't change state - dropped!\n");
#endif
return 0;
}
/* Update internal touch coordinates */
finger->x = x;
finger->y = y;
/*Should scale to window? Normalize? Maintain Aspect?*/
//SDL_GetWindowSize(touch->focus, &x_max, &y_max);
/* make sure that the pointers find themselves inside the windows */
/* only check if touch->xmax is set ! */
/*
if (x_max && touch->x > x_max) {
touch->x = x_max;
} else if (touch->x < 0) {
touch->x = 0;
}
if (y_max && touch->y > y_max) {
touch->y = y_max;
} else if (touch->y < 0) {
touch->y = 0;
}
*/
finger->xdelta = xrel;
finger->ydelta = yrel;
finger->pressure = pressure;
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERMOTION;
event.tfinger.touchId = id;
event.tfinger.fingerId = fingerid;
event.tfinger.x = x;
event.tfinger.y = y;
event.tfinger.dx = xrel;
event.tfinger.dy = yrel;
event.tfinger.pressure = pressure;
event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
finger->last_x = finger->x;
finger->last_y = finger->y;
finger->last_pressure = finger->pressure;
return posted;
}
}
int
SDL_SendTouchButton(SDL_TouchID id, Uint8 state, Uint8 button)
{
SDL_Touch *touch;
int posted;
Uint32 type;
touch = SDL_GetTouch(id);
if (!touch) {
return SDL_TouchNotFoundError(id);
}
/* Figure out which event to perform */
switch (state) {
case SDL_PRESSED:
if (touch->buttonstate & SDL_BUTTON(button)) {
/* Ignore this event, no state change */
return 0;
}
type = SDL_TOUCHBUTTONDOWN;
touch->buttonstate |= SDL_BUTTON(button);
break;
case SDL_RELEASED:
if (!(touch->buttonstate & SDL_BUTTON(button))) {
/* Ignore this event, no state change */
return 0;
}
type = SDL_TOUCHBUTTONUP;
touch->buttonstate &= ~SDL_BUTTON(button);
break;
default:
/* Invalid state -- bail */
return 0;
}
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(type) == SDL_ENABLE) {
SDL_Event event;
event.type = type;
event.tbutton.touchId = touch->id;
event.tbutton.state = state;
event.tbutton.button = button;
event.tbutton.windowID = touch->focus ? touch->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
}
char *
SDL_GetTouchName(SDL_TouchID id)
{
SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) {
return NULL;
}
return touch->name;
}
int SDL_TouchNotFoundError(SDL_TouchID id) {
//int i;
SDL_SetError("ERROR: Cannot send touch on non-existent device with id: %li make sure SDL_AddTouch has been called\n",id);
#if 0
printf("ERROR: There are %i touches installed with Id's:\n",SDL_num_touch);
for(i=0;i < SDL_num_touch;i++) {
printf("ERROR: %li\n",SDL_touchPads[i]->id);
}
#endif
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -24,55 +24,38 @@
#ifndef _SDL_touch_c_h
#define _SDL_touch_c_h
typedef struct SDL_Touch
{
SDL_TouchID id;
int num_fingers;
int max_fingers;
SDL_Finger** fingers;
} SDL_Touch;
/* Initialize the touch subsystem */
extern int SDL_TouchInit(void);
/*Get the touch at an index */
extern SDL_Touch *SDL_GetTouchIndex(int index);
/* Get the touch with id = id */
/* Add a touch, returning the index of the touch, or -1 if there was an error. */
extern int SDL_AddTouch(SDL_TouchID id, const char *name);
/* Get the touch with a given id */
extern SDL_Touch *SDL_GetTouch(SDL_TouchID id);
/*Get the finger at an index */
extern SDL_Finger *SDL_GetFingerIndex(SDL_Touch *touch, int index);
/* Get the finger with id = id */
extern SDL_Finger *SDL_GetFinger(SDL_Touch *touch,SDL_FingerID id);
/* Add a touch, possibly reattaching at a particular index (or -1),
returning the index of the touch, or -1 if there was an error. */
extern int SDL_AddTouch(const SDL_Touch * touch, char *name);
/* Remove a touch at an index, clearing the slot for later */
extern void SDL_DelTouch(SDL_TouchID id);
/* Set the touch focus window */
extern void SDL_SetTouchFocus(SDL_TouchID id, SDL_Window * window);
/* Send a touch down/up event for a touch */
extern int SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
SDL_bool down, float x, float y, float pressure);
/* Send a touch motion event for a touch */
extern int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
int relative, float x, float y, float z);
float x, float y, float pressure);
/* Send a touch down/up event for a touch */
extern int SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid,
SDL_bool down, float x, float y, float pressure);
/* Send a touch button event for a touch */
extern int SDL_SendTouchButton(SDL_TouchID id, Uint8 state, Uint8 button);
/* Remove a touch */
extern void SDL_DelTouch(SDL_TouchID id);
/* Shutdown the touch subsystem */
extern void SDL_TouchQuit(void);
/* Get the index of a touch device */
extern int SDL_GetTouchIndexId(SDL_TouchID id);
/* Print a debug message for a nonexistent touch */
extern int SDL_TouchNotFoundError(SDL_TouchID id);
#endif /* _SDL_touch_c_h */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -64,19 +64,7 @@ void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int actio
touchDeviceId = (SDL_TouchID)touch_device_id_in;
if (!SDL_GetTouch(touchDeviceId)) {
SDL_Touch touch;
memset( &touch, 0, sizeof(touch) );
touch.id = touchDeviceId;
touch.x_min = 0.0f;
touch.x_max = 1.0f;
touch.native_xres = touch.x_max - touch.x_min;
touch.y_min = 0.0f;
touch.y_max = 1.0f;
touch.native_yres = touch.y_max - touch.y_min;
touch.pressure_min = 0.0f;
touch.pressure_max = 1.0f;
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
if (SDL_AddTouch(&touch, "") < 0) {
if (SDL_AddTouch(touchDeviceId, "") < 0) {
SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__);
}
}
@ -96,7 +84,7 @@ void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int actio
leftFingerDown = fingerId;
}
SDL_SendFingerDown(touchDeviceId, fingerId, SDL_TRUE, x, y, p);
SDL_SendTouch(touchDeviceId, fingerId, SDL_TRUE, x, y, p);
break;
case ACTION_MOVE:
if (!leftFingerDown) {
@ -105,7 +93,7 @@ void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int actio
/* send moved event */
SDL_SendMouseMotion(NULL, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
}
SDL_SendTouchMotion(touchDeviceId, fingerId, SDL_FALSE, x, y, p);
SDL_SendTouchMotion(touchDeviceId, fingerId, x, y, p);
break;
case ACTION_UP:
case ACTION_POINTER_1_UP:
@ -114,7 +102,7 @@ void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int actio
SDL_SendMouseButton(NULL, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
leftFingerDown = 0;
}
SDL_SendFingerDown(touchDeviceId, fingerId, SDL_FALSE, x, y, p);
SDL_SendTouch(touchDeviceId, fingerId, SDL_FALSE, x, y, p);
break;
default:
break;

View file

@ -408,27 +408,14 @@ static __inline__ void ConvertNSRect(NSRect *r)
enumerator = [touches objectEnumerator];
touch = (NSTouch*)[enumerator nextObject];
while (touch) {
const SDL_TouchID touchId = (SDL_TouchID) ((size_t) [touch device]);
const SDL_TouchID touchId = (SDL_TouchID)[touch device];
if (!SDL_GetTouch(touchId)) {
SDL_Touch touch;
touch.id = touchId;
touch.x_min = 0;
touch.x_max = 1;
touch.native_xres = touch.x_max - touch.x_min;
touch.y_min = 0;
touch.y_max = 1;
touch.native_yres = touch.y_max - touch.y_min;
touch.pressure_min = 0;
touch.pressure_max = 1;
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
if (SDL_AddTouch(&touch, "") < 0) {
if (SDL_AddTouch(touchId, "") < 0) {
return;
}
}
const SDL_FingerID fingerId = (SDL_FingerID) ((size_t) [touch identity]);
const SDL_FingerID fingerId = (SDL_FingerID)[touch identity];
float x = [touch normalizedPosition].x;
float y = [touch normalizedPosition].y;
/* Make the origin the upper left instead of the lower left */
@ -436,17 +423,17 @@ static __inline__ void ConvertNSRect(NSRect *r)
switch (type) {
case COCOA_TOUCH_DOWN:
SDL_SendFingerDown(touchId, fingerId, SDL_TRUE, x, y, 1);
SDL_SendTouch(touchId, fingerId, SDL_TRUE, x, y, 1.0f);
break;
case COCOA_TOUCH_UP:
case COCOA_TOUCH_CANCELLED:
SDL_SendFingerDown(touchId, fingerId, SDL_FALSE, x, y, 1);
SDL_SendTouch(touchId, fingerId, SDL_FALSE, x, y, 1.0f);
break;
case COCOA_TOUCH_MOVE:
SDL_SendTouchMotion(touchId, fingerId, SDL_FALSE, x, y, 1);
SDL_SendTouchMotion(touchId, fingerId, x, y, 1.0f);
break;
}
touch = (NSTouch*)[enumerator nextObject];
}
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= 1060 */

View file

@ -52,23 +52,8 @@
self.multipleTouchEnabled = YES;
SDL_Touch touch;
touch.id = 0; //TODO: Should be -1?
//touch.driverdata = SDL_malloc(sizeof(EventTouchData));
//EventTouchData* data = (EventTouchData*)(touch.driverdata);
touch.x_min = 0;
touch.x_max = 1;
touch.native_xres = touch.x_max - touch.x_min;
touch.y_min = 0;
touch.y_max = 1;
touch.native_yres = touch.y_max - touch.y_min;
touch.pressure_min = 0;
touch.pressure_max = 1;
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
touchId = SDL_AddTouch(&touch, "IPHONE SCREEN");
touchId = 1;
SDL_AddTouch(touchId, "");
return self;
@ -117,17 +102,15 @@
// FIXME: TODO: Using touch as the fingerId is potentially dangerous
// It is also much more efficient than storing the UITouch pointer
// and comparing it to the incoming event.
SDL_SendFingerDown(touchId, (SDL_FingerID)touch,
SDL_TRUE, locationInView.x, locationInView.y,
1);
SDL_SendTouch(touchId, (SDL_FingerID)touch,
SDL_TRUE, locationInView.x, locationInView.y, 1.0f);
#else
int i;
for(i = 0; i < MAX_SIMULTANEOUS_TOUCHES; i++) {
if (finger[i] == NULL) {
finger[i] = touch;
SDL_SendFingerDown(touchId, i,
SDL_TRUE, locationInView.x, locationInView.y,
1);
SDL_SendTouch(touchId, i,
SDL_TRUE, locationInView.x, locationInView.y, 1.0f);
break;
}
}
@ -150,16 +133,14 @@
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
SDL_SendFingerDown(touchId, (long)touch,
SDL_FALSE, locationInView.x, locationInView.y,
1);
SDL_SendTouch(touchId, (long)touch,
SDL_FALSE, locationInView.x, locationInView.y, 1.0f);
#else
int i;
for (i = 0; i < MAX_SIMULTANEOUS_TOUCHES; i++) {
if (finger[i] == touch) {
SDL_SendFingerDown(touchId, i,
SDL_FALSE, locationInView.x, locationInView.y,
1);
SDL_SendTouch(touchId, i,
SDL_FALSE, locationInView.x, locationInView.y, 1.0f);
finger[i] = NULL;
break;
}
@ -195,15 +176,13 @@
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
SDL_SendTouchMotion(touchId, (long)touch,
SDL_FALSE, locationInView.x, locationInView.y,
1);
locationInView.x, locationInView.y, 1.0f);
#else
int i;
for (i = 0; i < MAX_SIMULTANEOUS_TOUCHES; i++) {
if (finger[i] == touch) {
SDL_SendTouchMotion(touchId, i,
SDL_FALSE, locationInView.x, locationInView.y,
1);
locationInView.x, locationInView.y, 1.0f);
break;
}
}

View file

@ -691,23 +691,9 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
for (i = 0; i < num_inputs; ++i) {
PTOUCHINPUT input = &inputs[i];
const SDL_TouchID touchId = (SDL_TouchID)
((size_t)input->hSource);
const SDL_TouchID touchId = (SDL_TouchID)input->hSource;
if (!SDL_GetTouch(touchId)) {
SDL_Touch touch;
touch.id = touchId;
touch.x_min = 0;
touch.x_max = 1;
touch.native_xres = touch.x_max - touch.x_min;
touch.y_min = 0;
touch.y_max = 1;
touch.native_yres = touch.y_max - touch.y_min;
touch.pressure_min = 0;
touch.pressure_max = 1;
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
if (SDL_AddTouch(&touch, "") < 0) {
if (SDL_AddTouch(touchId, "") < 0) {
continue;
}
}
@ -717,13 +703,13 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
y = (float)(input->y - rect.top)/(rect.bottom - rect.top);
if (input->dwFlags & TOUCHEVENTF_DOWN) {
SDL_SendFingerDown(touchId, input->dwID, SDL_TRUE, x, y, 1);
SDL_SendTouch(touchId, input->dwID, SDL_TRUE, x, y, 1.0f);
}
if (input->dwFlags & TOUCHEVENTF_MOVE) {
SDL_SendTouchMotion(touchId, input->dwID, SDL_FALSE, x, y, 1);
SDL_SendTouchMotion(touchId, input->dwID, x, y, 1.0f);
}
if (input->dwFlags & TOUCHEVENTF_UP) {
SDL_SendFingerDown(touchId, input->dwID, SDL_FALSE, x, y, 1);
SDL_SendTouch(touchId, input->dwID, SDL_FALSE, x, y, 1.0f);
}
}
}

View file

@ -41,12 +41,6 @@
#include <stdio.h>
#ifdef SDL_INPUT_LINUXEV
/* Touch Input/event* includes */
#include <linux/input.h>
#include <fcntl.h>
#endif
/*#define DEBUG_XEVENTS*/
/* Check to see if this is a repeated key.
@ -703,90 +697,6 @@ X11_PumpEvents(_THIS)
/* FIXME: Only need to do this when there are pending focus changes */
X11_HandleFocusChanges(_this);
/*Dont process evtouch events if XInput2 multitouch is supported*/
if(X11_Xinput2IsMultitouchSupported()) {
return;
}
#ifdef SDL_INPUT_LINUXEV
/* Process Touch events*/
int i = 0,rd;
struct input_event ev[64];
int size = sizeof (struct input_event);
/* !!! FIXME: clean the tabstops out of here. */
for(i = 0;i < SDL_GetNumTouch();++i) {
SDL_Touch* touch = SDL_GetTouchIndex(i);
if(!touch) printf("Touch %i/%i DNE\n",i,SDL_GetNumTouch());
EventTouchData* data;
data = (EventTouchData*)(touch->driverdata);
if(data == NULL) {
printf("No driver data\n");
continue;
}
if(data->eventStream <= 0)
printf("Error: Couldn't open stream\n");
rd = read(data->eventStream, ev, size * 64);
if(rd >= size) {
for (i = 0; i < rd / sizeof(struct input_event); i++) {
switch (ev[i].type) {
case EV_ABS:
switch (ev[i].code) {
case ABS_X:
data->x = ev[i].value;
break;
case ABS_Y:
data->y = ev[i].value;
break;
case ABS_PRESSURE:
data->pressure = ev[i].value;
if(data->pressure < 0) data->pressure = 0;
break;
case ABS_MISC:
if(ev[i].value == 0)
data->up = SDL_TRUE;
break;
}
break;
case EV_MSC:
if(ev[i].code == MSC_SERIAL)
data->finger = ev[i].value;
break;
case EV_KEY:
if(ev[i].code == BTN_TOUCH)
if(ev[i].value == 0)
data->up = SDL_TRUE;
break;
case EV_SYN:
if(!data->down) {
data->down = SDL_TRUE;
SDL_SendFingerDown(touch->id,data->finger,
data->down, data->x, data->y,
data->pressure);
}
else if(!data->up)
SDL_SendTouchMotion(touch->id,data->finger,
SDL_FALSE, data->x,data->y,
data->pressure);
else
{
data->down = SDL_FALSE;
SDL_SendFingerDown(touch->id,data->finger,
data->down, data->x,data->y,
data->pressure);
data->x = -1;
data->y = -1;
data->pressure = -1;
data->finger = 0;
data->up = SDL_FALSE;
}
break;
}
}
}
}
#endif
}

View file

@ -28,97 +28,12 @@
#include "../../events/SDL_touch_c.h"
#ifdef SDL_INPUT_LINUXEV
#include <linux/input.h>
#include <fcntl.h>
#endif
void
X11_InitTouch(_THIS)
{
/*Initilized Xinput2 multitouch
* and return in order to not initialize
* evtouch also*/
if(X11_Xinput2IsMultitouchSupported()) {
if (X11_Xinput2IsMultitouchSupported()) {
X11_InitXinput2Multitouch(_this);
return;
}
#ifdef SDL_INPUT_LINUXEV
FILE *fd;
fd = fopen("/proc/bus/input/devices","r");
if (!fd) return;
int i = 0;
int tsfd;
char line[256];
char tstr[256];
int vendor = -1,product = -1,event = -1;
while(!feof(fd)) {
if(fgets(line,256,fd) <=0) continue;
if(line[0] == '\n') {
if(vendor == 1386 || vendor==1) {
sprintf(tstr,"/dev/input/event%i",event);
tsfd = open( tstr, O_RDONLY | O_NONBLOCK );
if ( tsfd == -1 )
continue; /* Maybe not enough permissions ? */
SDL_Touch touch;
touch.pressure_max = 0;
touch.pressure_min = 0;
touch.id = event;
touch.driverdata = SDL_malloc(sizeof(EventTouchData));
EventTouchData* data = (EventTouchData*)(touch.driverdata);
data->x = -1;
data->y = -1;
data->pressure = -1;
data->finger = 0;
data->up = SDL_FALSE;
data->down = SDL_FALSE;
data->eventStream = tsfd;
ioctl (data->eventStream, EVIOCGNAME (sizeof (tstr)), tstr);
int abs[5];
ioctl(data->eventStream,EVIOCGABS(0),abs);
touch.x_min = abs[1];
touch.x_max = abs[2];
touch.native_xres = touch.x_max - touch.x_min;
ioctl(data->eventStream,EVIOCGABS(ABS_Y),abs);
touch.y_min = abs[1];
touch.y_max = abs[2];
touch.native_yres = touch.y_max - touch.y_min;
ioctl(data->eventStream,EVIOCGABS(ABS_PRESSURE),abs);
touch.pressure_min = abs[1];
touch.pressure_max = abs[2];
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
SDL_AddTouch(&touch, tstr);
}
vendor = -1;
product = -1;
event = -1;
}
else if(line[0] == 'I') {
i = 1;
while(line[i]) {
sscanf(&line[i],"Vendor=%x",&vendor);
sscanf(&line[i],"Product=%x",&product);
i++;
}
}
else if(line[0] == 'H') {
i = 1;
while(line[i]) {
sscanf(&line[i],"event%d",&event);
i++;
}
}
}
fclose(fd);
#endif
}
void

View file

@ -23,16 +23,6 @@
#ifndef _SDL_x11touch_h
#define _SDL_x11touch_h
#ifdef SDL_INPUT_LINUXEV
typedef struct EventTouchData
{
int x,y,pressure,finger; /* Temporary Variables until sync */
int eventStream;
SDL_bool up;
SDL_bool down;
} EventTouchData;
#endif
extern void X11_InitTouch(_THIS);
extern void X11_QuitTouch(_THIS);

View file

@ -121,8 +121,6 @@ X11_InitXinput2(_THIS)
#endif
}
int
X11_HandleXinput2Event(SDL_VideoData *videodata,XGenericEventCookie *cookie)
{
@ -149,25 +147,22 @@ X11_HandleXinput2Event(SDL_VideoData *videodata,XGenericEventCookie *cookie)
#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
case XI_TouchBegin: {
const XIDeviceEvent *xev = (const XIDeviceEvent *) cookie->data;
SDL_SendFingerDown(xev->sourceid,xev->detail,
SDL_TRUE, (int)xev->event_x, (int)xev->event_y,
1.0);
SDL_SendTouch(xev->sourceid,xev->detail,
SDL_TRUE, xev->event_x, xev->event_y, 1.0);
return 1;
}
break;
case XI_TouchEnd: {
const XIDeviceEvent *xev = (const XIDeviceEvent *) cookie->data;
SDL_SendFingerDown(xev->sourceid,xev->detail,
SDL_FALSE, (int)xev->event_x, (int)xev->event_y,
1.0);
SDL_SendTouch(xev->sourceid,xev->detail,
SDL_FALSE, xev->event_x, xev->event_y, 1.0);
return 1;
}
break;
case XI_TouchUpdate: {
const XIDeviceEvent *xev = (const XIDeviceEvent *) cookie->data;
SDL_SendTouchMotion(xev->sourceid,xev->detail,
SDL_FALSE, (int)xev->event_x, (int)xev->event_y,
1.0);
xev->event_x, xev->event_y, 1.0);
return 1;
}
break;
@ -198,22 +193,8 @@ X11_InitXinput2Multitouch(_THIS)
continue;
touchId = t->sourceid;
/*Add the touch*/
if (!SDL_GetTouch(touchId)) {
SDL_Touch touch;
touch.id = touchId;
touch.x_min = 0;
touch.x_max = 1;
touch.native_xres = touch.x_max - touch.x_min;
touch.y_min = 0;
touch.y_max = 1;
touch.native_yres = touch.y_max - touch.y_min;
touch.pressure_min = 0;
touch.pressure_max = 1;
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
SDL_AddTouch(&touch,dev->name);
SDL_AddTouch(touchId, dev->name);
}
}
}

View file

@ -167,11 +167,8 @@ void DrawScreen(SDL_Surface* screen)
if(event->type == SDL_FINGERMOTION ||
event->type == SDL_FINGERDOWN ||
event->type == SDL_FINGERUP) {
SDL_Touch* inTouch = SDL_GetTouch(event->tfinger.touchId);
if(inTouch == NULL) continue;
x = ((float)event->tfinger.x)/inTouch->xres;
y = ((float)event->tfinger.y)/inTouch->yres;
x = event->tfinger.x;
y = event->tfinger.y;
//draw the touch:
c = colors[event->tfinger.fingerId%7];
@ -269,10 +266,6 @@ int main(int argc, char* argv[])
SDL_Log("Finger: %i,x: %i, y: %i",event.tfinger.fingerId,
event.tfinger.x,event.tfinger.y);
#endif
{
SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
}
break;
case SDL_FINGERDOWN:
#if VERBOSE