Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)

This commit is contained in:
Gabriel Jacobo 2012-09-03 11:16:12 -03:00
parent bd6eef53b6
commit bd7b381374
6 changed files with 163 additions and 1 deletions

View file

@ -672,6 +672,28 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
/**
* \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
* OpenGL instructions.
*
* \param texture The SDL texture to bind
* \param texw A pointer to a float that will be filled with the texture width
* \param texh A pointer to a float that will be filled with the texture height
*
* \return 0 on success, or -1 if the operation is not supported
*/
extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
/**
* \brief Unbind a texture from the current OpenGL/ES/ES2 context.
*
* \param texture The SDL texture to unbind
*
* \return 0 on success, or -1 if the operation is not supported
*/
extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
/* Ends C function definitions when using C++ */ /* Ends C function definitions when using C++ */
#ifdef __cplusplus #ifdef __cplusplus
/* *INDENT-OFF* */ /* *INDENT-OFF* */

View file

@ -1382,4 +1382,32 @@ SDL_DestroyRenderer(SDL_Renderer * renderer)
renderer->DestroyRenderer(renderer); renderer->DestroyRenderer(renderer);
} }
int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
{
SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, );
renderer = texture->renderer;
if (renderer && renderer->GL_BindTexture) {
return renderer->GL_BindTexture(renderer, texture, texw, texh);
}
SDL_Unsupported();
return -1;
}
int SDL_GL_UnbindTexture(SDL_Texture *texture)
{
SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, );
renderer = texture->renderer;
if (renderer && renderer->GL_UnbindTexture) {
return renderer->GL_UnbindTexture(renderer, texture);
}
SDL_Unsupported();
return -1;
}
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */

View file

@ -98,6 +98,9 @@ struct SDL_Renderer
void (*DestroyRenderer) (SDL_Renderer * renderer); void (*DestroyRenderer) (SDL_Renderer * renderer);
int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture);
/* The current renderer info */ /* The current renderer info */
SDL_RendererInfo info; SDL_RendererInfo info;

View file

@ -73,7 +73,8 @@ static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
static void GL_RenderPresent(SDL_Renderer * renderer); static void GL_RenderPresent(SDL_Renderer * renderer);
static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DestroyRenderer(SDL_Renderer * renderer); static void GL_DestroyRenderer(SDL_Renderer * renderer);
static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
static int GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture);
SDL_RenderDriver GL_RenderDriver = { SDL_RenderDriver GL_RenderDriver = {
GL_CreateRenderer, GL_CreateRenderer,
@ -322,6 +323,8 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->RenderPresent = GL_RenderPresent; renderer->RenderPresent = GL_RenderPresent;
renderer->DestroyTexture = GL_DestroyTexture; renderer->DestroyTexture = GL_DestroyTexture;
renderer->DestroyRenderer = GL_DestroyRenderer; renderer->DestroyRenderer = GL_DestroyRenderer;
renderer->GL_BindTexture = GL_BindTexture;
renderer->GL_UnbindTexture = GL_UnbindTexture;
renderer->info = GL_RenderDriver.info; renderer->info = GL_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED; renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->driverdata = data; renderer->driverdata = data;
@ -1228,6 +1231,49 @@ GL_DestroyRenderer(SDL_Renderer * renderer)
SDL_free(renderer); SDL_free(renderer);
} }
static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) {
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
GL_ActivateRenderer(renderer);
data->glEnable(texturedata->type);
if (texturedata->yuv) {
data->glActiveTextureARB(GL_TEXTURE2_ARB);
data->glBindTexture(texturedata->type, texturedata->vtexture);
data->glActiveTextureARB(GL_TEXTURE1_ARB);
data->glBindTexture(texturedata->type, texturedata->utexture);
data->glActiveTextureARB(GL_TEXTURE0_ARB);
}
data->glBindTexture(texturedata->type, texturedata->texture);
if(texw) *texw = (float)texturedata->texw;
if(texh) *texh = (float)texturedata->texh;
return 0;
}
static int GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture) {
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
GL_ActivateRenderer(renderer);
if (texturedata->yuv) {
data->glActiveTextureARB(GL_TEXTURE2_ARB);
data->glDisable(texturedata->type);
data->glActiveTextureARB(GL_TEXTURE1_ARB);
data->glDisable(texturedata->type);
data->glActiveTextureARB(GL_TEXTURE0_ARB);
}
data->glDisable(texturedata->type);
return 0;
}
#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */ #endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */

View file

@ -78,6 +78,8 @@ static void GLES_RenderPresent(SDL_Renderer * renderer);
static void GLES_DestroyTexture(SDL_Renderer * renderer, static void GLES_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture); SDL_Texture * texture);
static void GLES_DestroyRenderer(SDL_Renderer * renderer); static void GLES_DestroyRenderer(SDL_Renderer * renderer);
static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture);
typedef struct GLES_FBOList GLES_FBOList; typedef struct GLES_FBOList GLES_FBOList;
@ -312,6 +314,8 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->RenderPresent = GLES_RenderPresent; renderer->RenderPresent = GLES_RenderPresent;
renderer->DestroyTexture = GLES_DestroyTexture; renderer->DestroyTexture = GLES_DestroyTexture;
renderer->DestroyRenderer = GLES_DestroyRenderer; renderer->DestroyRenderer = GLES_DestroyRenderer;
renderer->GL_BindTexture = GLES_BindTexture;
renderer->GL_UnbindTexture = GLES_UnbindTexture;
renderer->info = GLES_RenderDriver.info; renderer->info = GLES_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED; renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->driverdata = data; renderer->driverdata = data;
@ -1105,6 +1109,30 @@ GLES_DestroyRenderer(SDL_Renderer * renderer)
SDL_free(renderer); SDL_free(renderer);
} }
static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) {
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
GLES_ActivateRenderer(renderer);
data->glEnable(GL_TEXTURE_2D);
data->glBindTexture(texturedata->type, texturedata->texture);
if(texw) *texw = (float)texturedata->texw;
if(texh) *texh = (float)texturedata->texh;
return 0;
}
static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture) {
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
GLES_ActivateRenderer(renderer);
data->glDisable(texturedata->type);
return 0;
}
#endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */ #endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */

View file

@ -1564,6 +1564,39 @@ GLES2_RenderPresent(SDL_Renderer *renderer)
SDL_GL_SwapWindow(renderer->window); SDL_GL_SwapWindow(renderer->window);
} }
/*************************************************************************************************
* Bind/unbinding of textures
*************************************************************************************************/
static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture);
static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) {
GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
GLES2_ActivateRenderer(renderer);
data->glActiveTexture(GL_TEXTURE0);
data->glBindTexture(texturedata->texture_type, texturedata->texture);
if(texw) *texw = 1.0;
if(texh) *texh = 1.0;
return 0;
}
static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture) {
GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
GLES2_ActivateRenderer(renderer);
data->glActiveTexture(GL_TEXTURE0);
data->glDisable(texturedata->texture_type);
return 0;
}
/************************************************************************************************* /*************************************************************************************************
* Renderer instantiation * * Renderer instantiation *
*************************************************************************************************/ *************************************************************************************************/
@ -1712,6 +1745,8 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->RenderPresent = &GLES2_RenderPresent; renderer->RenderPresent = &GLES2_RenderPresent;
renderer->DestroyTexture = &GLES2_DestroyTexture; renderer->DestroyTexture = &GLES2_DestroyTexture;
renderer->DestroyRenderer = &GLES2_DestroyRenderer; renderer->DestroyRenderer = &GLES2_DestroyRenderer;
renderer->GL_BindTexture = &GLES2_BindTexture;
renderer->GL_UnbindTexture = &GLES2_UnbindTexture;
GLES2_ResetState(renderer); GLES2_ResetState(renderer);