I can't compile this, but it should be updated for the new rendering API now.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404363
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1 changed files with 34 additions and 14 deletions
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@ -38,10 +38,14 @@
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/* GAPI renderer implementation */
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static SDL_Renderer *GAPI_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int GAPI_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int GAPI_RenderLine(SDL_Renderer * renderer, int x1, int y1,
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int x2, int y2);
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static int GAPI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
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static int GAPI_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_Point * points, int count);
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static int GAPI_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_Point * points, int count);
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static int GAPI_RenderDrawRects(SDL_Renderer * renderer,
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const SDL_Rect ** rects, int count);
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static int GAPI_RenderFillRects(SDL_Renderer * renderer,
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const SDL_Rect ** rects, int count);
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static int GAPI_RenderCopy(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * srcrect,
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@ -459,9 +463,10 @@ GAPI_CreateRenderer(SDL_Window * window, Uint32 flags)
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return NULL;
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}
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renderer->RenderPoint = GAPI_RenderPoint;
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renderer->RenderLine = GAPI_RenderLine;
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renderer->RenderFill = GAPI_RenderFill;
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renderer->RenderDrawPoints = GAPI_RenderDrawPoints;
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renderer->RenderDrawLines = GAPI_RenderDrawLines;
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renderer->RenderDrawRects = GAPI_RenderDrawRects;
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renderer->RenderFillRects = GAPI_RenderFillRects;
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renderer->RenderCopy = GAPI_RenderCopy;
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renderer->RenderPresent = GAPI_RenderPresent;
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renderer->DestroyRenderer = GAPI_DestroyRenderer;
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@ -497,23 +502,38 @@ GAPI_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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static int
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GAPI_RenderPoint(SDL_Renderer * renderer, int x, int y)
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GAPI_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_Point * points, int count)
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{
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//TODO implement
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// TODO implement
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SDL_Unsupported();
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return -1;
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}
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static int
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GAPI_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
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GAPI_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_Point * points, int count)
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{
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//TODO implement
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return -11;
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// TODO implement
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SDL_Unsupported();
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return -1;
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}
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static int
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GAPI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
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GAPI_RenderDrawRects(SDL_Renderer * renderer,
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const SDL_Rect ** rects, int count)
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{
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//TODO implement
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// TODO implement
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SDL_Unsupported();
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return -1;
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}
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static int
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GAPI_RenderFillRects(SDL_Renderer * renderer,
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const SDL_Rect ** rects, int count)
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{
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// TODO implement
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SDL_Unsupported();
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return -1;
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}
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