The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".

The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401628
This commit is contained in:
Sam Lantinga 2006-04-13 13:08:26 +00:00
parent 8445eb17d1
commit be0f0ff107
18 changed files with 24 additions and 24 deletions

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@ -77,7 +77,7 @@ NAME="GUIDEVIDEOOPENGL"
></A
>Using OpenGL With SDL</H1
><P
>SDL has the ability to create and use OpenGL contexts on several platforms(Linux/X11, Win32, BeOS, MacOS Classic/Toolbox, MacOS X, FreeBSD/X11 and Solaris/X11). This allows you to use SDL's audio, event handling, threads and times in your OpenGL applications (a function often performed by GLUT).</P
>SDL has the ability to create and use OpenGL contexts on several platforms(Linux/X11, Win32, BeOS, MacOS Classic/Toolbox, Mac OS X, FreeBSD/X11 and Solaris/X11). This allows you to use SDL's audio, event handling, threads and times in your OpenGL applications (a function often performed by GLUT).</P
><DIV
CLASS="SECT2"
><H2

View file

@ -397,7 +397,7 @@ CLASS="LITERAL"
ALIGN="LEFT"
VALIGN="TOP"
><P
>(MacOS X)</P
>(Mac OS X)</P
></TD
></TR
><TR

View file

@ -242,7 +242,7 @@ CLASS="NOTE"
><P
><B
>Note: </B
>SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (MacOS X dos nt suffer from this problem)</P
>SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (Mac OS X dos nt suffer from this problem)</P
></BLOCKQUOTE
></DIV
></DIV