Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can bee seen in many places, for example http://www.apple.com/macosx/). This contrasts the naming of the old operating system, which was called "MacOS" and today is often refered to as "MacOS Classic". The attached patches fixes the misuse of the name "MacOS X" in both the SDL12 and sdlweb CVS modules. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401628
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18 changed files with 24 additions and 24 deletions
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@ -77,7 +77,7 @@ NAME="GUIDEVIDEOOPENGL"
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></A
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>Using OpenGL With SDL</H1
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><P
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>SDL has the ability to create and use OpenGL contexts on several platforms(Linux/X11, Win32, BeOS, MacOS Classic/Toolbox, MacOS X, FreeBSD/X11 and Solaris/X11). This allows you to use SDL's audio, event handling, threads and times in your OpenGL applications (a function often performed by GLUT).</P
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>SDL has the ability to create and use OpenGL contexts on several platforms(Linux/X11, Win32, BeOS, MacOS Classic/Toolbox, Mac OS X, FreeBSD/X11 and Solaris/X11). This allows you to use SDL's audio, event handling, threads and times in your OpenGL applications (a function often performed by GLUT).</P
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><DIV
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CLASS="SECT2"
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><H2
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@ -397,7 +397,7 @@ CLASS="LITERAL"
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(MacOS X)</P
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>(Mac OS X)</P
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></TD
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></TR
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><TR
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@ -242,7 +242,7 @@ CLASS="NOTE"
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><P
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><B
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>Note: </B
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>SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (MacOS X dos nt suffer from this problem)</P
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>SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (Mac OS X dos nt suffer from this problem)</P
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></BLOCKQUOTE
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></DIV
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></DIV
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