Allow mappings to be added before GameControllerInit
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@ -861,7 +861,6 @@ SDL_GameControllerInit(void)
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{
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int i = 0;
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const char *pMappingString = NULL;
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s_pSupportedControllers = NULL;
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pMappingString = s_ControllerMappings[i];
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while (pMappingString) {
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SDL_GameControllerAddMapping(pMappingString);
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