diff --git a/VisualC/SDL/SDL_VS2008.vcproj b/VisualC/SDL/SDL_VS2008.vcproj
index 57e49bad2..7a0f330f4 100644
--- a/VisualC/SDL/SDL_VS2008.vcproj
+++ b/VisualC/SDL/SDL_VS2008.vcproj
@@ -1000,6 +1000,14 @@
RelativePath="..\..\src\video\SDL_RLEaccel_c.h"
>
+
+
+
+
diff --git a/VisualC/SDL/SDL_VS2010.vcxproj b/VisualC/SDL/SDL_VS2010.vcxproj
index 782526501..a42af5107 100644
--- a/VisualC/SDL/SDL_VS2010.vcxproj
+++ b/VisualC/SDL/SDL_VS2010.vcxproj
@@ -273,6 +273,7 @@
+
@@ -356,6 +357,7 @@
+
@@ -441,4 +443,4 @@
-
+
\ No newline at end of file
diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index b0d8b4bc2..b3914a457 100755
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -1320,7 +1320,7 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
// Rotate and translate
ID3DXMatrixStack_Push(data->matrixStack);
ID3DXMatrixStack_LoadIdentity(data->matrixStack);
- ID3DXMatrixStack_RotateYawPitchRoll(data->matrixStack, 0.0, 0.0, M_PI * (float) angle / 180.0f);
+ ID3DXMatrixStack_RotateYawPitchRoll(data->matrixStack, 0.0, 0.0, (float)(M_PI * (float) angle / 180.0f));
ID3DXMatrixStack_Translate(data->matrixStack, (float)dstrect->x + centerx, (float)dstrect->y + centery, (float)0.0);
IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)ID3DXMatrixStack_GetTop(data->matrixStack));
diff --git a/src/render/software/SDL_render_sw.c b/src/render/software/SDL_render_sw.c
index 6cac41d6e..4f4d38fb5 100755
--- a/src/render/software/SDL_render_sw.c
+++ b/src/render/software/SDL_render_sw.c
@@ -521,7 +521,6 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
SDL_Rect final_rect = *dstrect, tmp_rect;
SDL_Surface *surface_rotated, *surface_scaled;
- SDL_Point final_rect_center;
Uint32 colorkey;
int retval, dstwidth, dstheight, abscenterx, abscentery;
double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;