SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
CR: Sam
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7 changed files with 127 additions and 8 deletions
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@ -29,6 +29,7 @@
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XInputGetState_t SDL_XInputGetState = NULL;
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XInputSetState_t SDL_XInputSetState = NULL;
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XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
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XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation = NULL;
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DWORD SDL_XInputVersion = 0;
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static HANDLE s_pXInputDLL = 0;
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@ -55,6 +56,7 @@ WIN_LoadXInputDLL(void)
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SDL_XInputGetState = (XInputGetState_t)XInputGetState;
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SDL_XInputSetState = (XInputSetState_t)XInputSetState;
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SDL_XInputGetCapabilities = (XInputGetCapabilities_t)XInputGetCapabilities;
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SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)XInputGetBatteryInformation;
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/* XInput 1.4 ships with Windows 8 and 8.1: */
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SDL_XInputVersion = (1 << 16) | 4;
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@ -108,6 +110,7 @@ WIN_LoadXInputDLL(void)
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}
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SDL_XInputSetState = (XInputSetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputSetState");
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SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetCapabilities");
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SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)GetProcAddress( (HMODULE)s_pXInputDLL, "XInputGetBatteryInformation" );
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if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
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WIN_UnloadXInputDLL();
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return -1;
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@ -76,6 +76,29 @@
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#define XINPUT_GAMEPAD_GUIDE 0x0400
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#endif
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#ifndef BATTERY_DEVTYPE_GAMEPAD
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#define BATTERY_DEVTYPE_GAMEPAD 0x00
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#endif
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#ifndef BATTERY_TYPE_WIRED
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#define BATTERY_TYPE_WIRED 0x01
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#endif
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#ifndef BATTERY_TYPE_UNKNOWN
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#define BATTERY_TYPE_UNKNOWN 0xFF
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#endif
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#ifndef BATTERY_LEVEL_EMPTY
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#define BATTERY_LEVEL_EMPTY 0x00
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#endif
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#ifndef BATTERY_LEVEL_LOW
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#define BATTERY_LEVEL_LOW 0x01
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#endif
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#ifndef BATTERY_LEVEL_MEDIUM
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#define BATTERY_LEVEL_MEDIUM 0x02
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#endif
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#ifndef BATTERY_LEVEL_FULL
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#define BATTERY_LEVEL_FULL 0x03
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#endif
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/* typedef's for XInput structs we use */
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typedef struct
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{
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@ -95,6 +118,12 @@ typedef struct
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XINPUT_GAMEPAD_EX Gamepad;
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} XINPUT_STATE_EX;
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typedef struct _XINPUT_BATTERY_INFORMATION
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{
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BYTE BatteryType;
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BYTE BatteryLevel;
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} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
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/* Forward decl's for XInput API's we load dynamically and use if available */
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typedef DWORD (WINAPI *XInputGetState_t)
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(
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@ -115,17 +144,26 @@ typedef DWORD (WINAPI *XInputGetCapabilities_t)
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XINPUT_CAPABILITIES* pCapabilities /* [out] Receives the capabilities */
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);
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typedef DWORD (WINAPI *XInputGetBatteryInformation_t)
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(
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_In_ DWORD dwUserIndex,
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_In_ BYTE devType,
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_Out_ XINPUT_BATTERY_INFORMATION *pBatteryInformation
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);
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extern int WIN_LoadXInputDLL(void);
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extern void WIN_UnloadXInputDLL(void);
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extern XInputGetState_t SDL_XInputGetState;
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extern XInputSetState_t SDL_XInputSetState;
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extern XInputGetCapabilities_t SDL_XInputGetCapabilities;
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extern XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation;
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extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
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#define XINPUTGETSTATE SDL_XInputGetState
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#define XINPUTSETSTATE SDL_XInputSetState
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#define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities
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#define XINPUTGETBATTERYINFORMATION SDL_XInputGetBatteryInformation
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#endif /* HAVE_XINPUT_H */
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