WinRT: file naming and placement cleanup

- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)

--HG--
rename : src/video/windowsrt/SDL_WinRTApp.cpp => src/core/winrt/SDL_winrtapp.cpp
rename : src/video/windowsrt/SDL_WinRTApp.h => src/core/winrt/SDL_winrtapp.h
rename : src/core/windowsrt/SDL_winrtpaths.cpp => src/core/winrt/SDL_winrtpaths.cpp
rename : src/video/windowsrt/SDL_winrtevents.cpp => src/video/winrt/SDL_winrtevents.cpp
rename : src/video/windowsrt/SDL_winrtevents_c.h => src/video/winrt/SDL_winrtevents_c.h
rename : src/video/windowsrt/SDL_winrtmouse.cpp => src/video/winrt/SDL_winrtmouse.cpp
rename : src/video/windowsrt/SDL_winrtmouse.h => src/video/winrt/SDL_winrtmouse.h
rename : src/video/windowsrt/SDL_winrtvideo.cpp => src/video/winrt/SDL_winrtvideo.cpp
rename : src/video/windowsrt/SDL_winrtvideo.h => src/video/winrt/SDL_winrtvideo.h
This commit is contained in:
David Ludwig 2013-08-20 21:22:32 -04:00
parent a49f0e4f74
commit bfb6a12e2c
13 changed files with 92 additions and 92 deletions

View file

@ -53,7 +53,16 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\core\windowsrt\SDL_winrtpaths.cpp">
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
@ -61,7 +70,6 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
@ -136,7 +144,7 @@
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\windowsrt\SDL_WinRTApp.cpp">
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
@ -144,7 +152,7 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.cpp">
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
@ -152,15 +160,7 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtmouse.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
@ -227,6 +227,7 @@
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
@ -275,10 +276,9 @@
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\windowsrt\SDL_WinRTApp.h" />
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtmouse.h" />
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtvideo.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo.h" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">

View file

@ -225,18 +225,6 @@
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_WinRTApp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtmouse.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
<Filter>Source Files</Filter>
</ClCompile>
@ -252,9 +240,6 @@
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windowsrt\SDL_winrtpaths.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -267,6 +252,21 @@
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
@ -353,9 +353,6 @@
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -569,15 +566,6 @@
<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windowsrt\SDL_WinRTApp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtmouse.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtvideo.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -596,6 +584,18 @@
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h">
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</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">