SDL constants are all uppercase.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402012
This commit is contained in:
Sam Lantinga 2006-08-05 17:09:42 +00:00
parent 7bc5cd5763
commit bfe4f31c0e
16 changed files with 484 additions and 479 deletions

View file

@ -67,25 +67,25 @@ SDL_RenderDriver SW_RenderDriver = {
SW_CreateRenderer,
{
"software",
(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync),
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
SDL_TextureBlendMode_Blend),
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC),
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
11,
{
SDL_PixelFormat_Index8,
SDL_PixelFormat_RGB555,
SDL_PixelFormat_RGB565,
SDL_PixelFormat_RGB888,
SDL_PixelFormat_BGR888,
SDL_PixelFormat_ARGB8888,
SDL_PixelFormat_RGBA8888,
SDL_PixelFormat_ABGR8888,
SDL_PixelFormat_BGRA8888,
SDL_PixelFormat_YUY2,
SDL_PixelFormat_UYVY},
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY},
0,
0}
};
@ -112,7 +112,7 @@ CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h)
}
texture->format = format;
texture->access = SDL_TextureAccess_Local;
texture->access = SDL_TEXTUREACCESS_LOCAL;
texture->w = w;
texture->h = h;
texture->renderer = renderer;
@ -199,23 +199,23 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->info.flags = 0;
if (flags & SDL_Renderer_PresentFlip2) {
renderer->info.flags |= SDL_Renderer_PresentFlip2;
if (flags & SDL_RENDERER_PRESENTFLIP2) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
n = 2;
} else if (flags & SDL_Renderer_PresentFlip3) {
renderer->info.flags |= SDL_Renderer_PresentFlip3;
} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
n = 3;
} else {
renderer->info.flags |= SDL_Renderer_PresentCopy;
renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
n = 1;
}
data->format = displayMode->format;
/* Find a render driver that we can use to display data */
renderer_flags = (SDL_Renderer_SingleBuffer |
SDL_Renderer_PresentDiscard);
if (flags & SDL_Renderer_PresentVSync) {
renderer_flags |= SDL_Renderer_PresentVSync;
renderer_flags = (SDL_RENDERER_SINGLEBUFFER |
SDL_RENDERER_PRESENTDISCARD);
if (flags & SDL_RENDERER_PRESENTVSYNC) {
renderer_flags |= SDL_RENDERER_PRESENTVSYNC;
}
desired_driver = SDL_getenv("SDL_VIDEO_RENDERER_SWDRIVER");
for (i = 0; i < display->num_render_drivers; ++i) {
@ -237,8 +237,8 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_SetError("Couldn't find display render driver");
return NULL;
}
if (data->renderer->info.flags & SDL_Renderer_PresentVSync) {
renderer->info.flags |= SDL_Renderer_PresentVSync;
if (data->renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
/* Create the textures we'll use for display */
@ -411,7 +411,7 @@ SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
SDL_Rect real_rect;
int status;
if (data->renderer->info.flags & SDL_Renderer_PresentCopy) {
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_AddDirtyRect(&data->dirty, rect);
}
@ -449,7 +449,7 @@ SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
int status;
if (data->renderer->info.flags & SDL_Renderer_PresentCopy) {
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_AddDirtyRect(&data->dirty, dstrect);
}
@ -477,12 +477,12 @@ SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
real_dstrect = data->surface.clip_rect;
if (blendMode &
(SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) {
(SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) {
SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
} else {
SDL_SetAlpha(surface, 0, 0);
}
if (scaleMode != SDL_TextureScaleMode_None &&
if (scaleMode != SDL_TEXTURESCALEMODE_NONE &&
(srcrect->w != dstrect->w || srcrect->h != dstrect->h)) {
status =
SDL_SoftStretch(surface, &real_srcrect, &data->surface,
@ -505,13 +505,13 @@ SW_RenderPresent(SDL_Renderer * renderer)
SDL_Texture *texture = data->texture[data->current_texture];
/* Send the data to the display */
if (data->renderer->info.flags & SDL_Renderer_PresentCopy) {
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_DirtyRect *dirty;
for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
data->renderer->RenderCopy(data->renderer, texture, &dirty->rect,
&dirty->rect,
SDL_TextureBlendMode_None,
SDL_TextureScaleMode_None);
SDL_TEXTUREBLENDMODE_NONE,
SDL_TEXTURESCALEMODE_NONE);
}
SDL_ClearDirtyRects(&data->dirty);
} else {
@ -521,15 +521,15 @@ SW_RenderPresent(SDL_Renderer * renderer)
rect.w = texture->w;
rect.h = texture->h;
data->renderer->RenderCopy(data->renderer, texture, &rect, &rect,
SDL_TextureBlendMode_None,
SDL_TextureScaleMode_None);
SDL_TEXTUREBLENDMODE_NONE,
SDL_TEXTURESCALEMODE_NONE);
}
data->renderer->RenderPresent(data->renderer);
/* Update the flipping chain, if any */
if (renderer->info.flags & SDL_Renderer_PresentFlip2) {
if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
data->current_texture = (data->current_texture + 1) % 2;
} else if (renderer->info.flags & SDL_Renderer_PresentFlip3) {
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
data->current_texture = (data->current_texture + 1) % 3;
}
}