Fixed crashes when resizing video modes

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403292
This commit is contained in:
Sam Lantinga 2008-12-05 06:19:49 +00:00
parent 49119e31d8
commit c0257e7bea

View file

@ -38,7 +38,6 @@ static SDL_Surface *SDL_ShadowSurface = NULL;
static SDL_Surface *SDL_PublicSurface = NULL;
static SDL_GLContext *SDL_VideoContext = NULL;
static Uint32 SDL_VideoFlags = 0;
static int SDL_VideoBPP = 0;
static char *wm_title = NULL;
char *
@ -431,15 +430,17 @@ SDL_ResizeVideoMode(int width, int height, int bpp, Uint32 flags)
SDL_VideoSurface->h * SDL_VideoSurface->pitch);
}
SDL_SetClipRect(SDL_VideoSurface, NULL);
SDL_InvalidateMap(SDL_VideoSurface->map);
if (SDL_ShadowSurface) {
SDL_ShadowSurface->w = width;
SDL_ShadowSurface->h = height;
SDL_CalculatePitch(SDL_ShadowSurface);
SDL_ShadowSurface->pitch = SDL_CalculatePitch(SDL_ShadowSurface);
SDL_ShadowSurface->pixels =
SDL_realloc(SDL_ShadowSurface->pixels,
SDL_ShadowSurface->h * SDL_ShadowSurface->pitch);
SDL_SetClipRect(SDL_ShadowSurface, NULL);
SDL_InvalidateMap(SDL_ShadowSurface->map);
}
ClearVideoSurface();