Fixed crashes when resizing video modes
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403292
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1 changed files with 3 additions and 2 deletions
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@ -38,7 +38,6 @@ static SDL_Surface *SDL_ShadowSurface = NULL;
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static SDL_Surface *SDL_PublicSurface = NULL;
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static SDL_GLContext *SDL_VideoContext = NULL;
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static Uint32 SDL_VideoFlags = 0;
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static int SDL_VideoBPP = 0;
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static char *wm_title = NULL;
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char *
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@ -431,15 +430,17 @@ SDL_ResizeVideoMode(int width, int height, int bpp, Uint32 flags)
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SDL_VideoSurface->h * SDL_VideoSurface->pitch);
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}
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SDL_SetClipRect(SDL_VideoSurface, NULL);
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SDL_InvalidateMap(SDL_VideoSurface->map);
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if (SDL_ShadowSurface) {
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SDL_ShadowSurface->w = width;
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SDL_ShadowSurface->h = height;
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SDL_CalculatePitch(SDL_ShadowSurface);
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SDL_ShadowSurface->pitch = SDL_CalculatePitch(SDL_ShadowSurface);
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SDL_ShadowSurface->pixels =
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SDL_realloc(SDL_ShadowSurface->pixels,
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SDL_ShadowSurface->h * SDL_ShadowSurface->pitch);
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SDL_SetClipRect(SDL_ShadowSurface, NULL);
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SDL_InvalidateMap(SDL_ShadowSurface->map);
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}
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ClearVideoSurface();
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