Date: Mon, 05 Jul 2004 14:37:59 +0200
From: Yves Maurischat Subject: [SDL] Crashes when using aRts on Linux We had a problem with my app using SDL. It always crashed after SDL_OpenAudio(), if the artsd was running on a Linux machine with KDE. After some investigation (and searching for differences in other apps using arts) we found out, that the problem resulted from loading, calling arts_init(), calling arts_free() and unloading the aRts-Library in .../src/audio/arts/SDL_artsaudio.c twice: first in "static int Audio_Available()", the second time in "static SDL_AudioDevice *Audio_CreateDevice(int devindex)". --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40930
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@ -140,6 +140,13 @@ static int Audio_Available(void)
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return available;
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}
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if ( SDL_NAME(arts_init)() == 0 ) {
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#define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */
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#ifdef ARTS_CRASH_HACK
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arts_stream_t stream2;
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stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL");
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SDL_NAME(arts_write)(stream2, "", 0);
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SDL_NAME(arts_close_stream)(stream2);
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#endif
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available = 1;
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SDL_NAME(arts_free)();
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}
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