Implemented SDL_GetAbsoluteMouseState().
X11 only for now, but this should be doable on every platform, I think.
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@ -614,3 +614,4 @@ SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
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#endif
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SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetAbsoluteMouseState,(int *a, int *b),(a,b),return)
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