Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated.
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c0e9a9afaf
3 changed files with 10 additions and 3 deletions
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@ -1198,6 +1198,13 @@ SDLTest_PrintEvent(SDL_Event * event)
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event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
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break;
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case SDL_RENDER_DEVICE_RESET:
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SDL_Log("SDL EVENT: render device reset");
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break;
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case SDL_RENDER_TARGETS_RESET:
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SDL_Log("SDL EVENT: render targets reset");
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break;
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case SDL_QUIT:
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SDL_Log("SDL EVENT: Quit requested");
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break;
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