Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated.

This commit is contained in:
Sam Lantinga 2014-03-23 23:09:22 -07:00
parent 4d02b5b07d
commit c0e9a9afaf
3 changed files with 10 additions and 3 deletions

View file

@ -1198,6 +1198,13 @@ SDLTest_PrintEvent(SDL_Event * event)
event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
break;
case SDL_RENDER_DEVICE_RESET:
SDL_Log("SDL EVENT: render device reset");
break;
case SDL_RENDER_TARGETS_RESET:
SDL_Log("SDL EVENT: render targets reset");
break;
case SDL_QUIT:
SDL_Log("SDL EVENT: Quit requested");
break;