Corrected spelling in header files.

This commit is contained in:
Philipp Wiesemann 2013-04-27 17:52:58 +02:00
parent 103fc07702
commit c0f29fb59a
4 changed files with 18 additions and 18 deletions

View file

@ -489,13 +489,13 @@ typedef struct SDL_HapticConstant
* over time. The type determines the shape of the wave and the parameters
* determine the dimensions of the wave.
*
* Phase is given by hundredth of a cyle meaning that giving the phase a value
* of 9000 will displace it 25% of it's period. Here are sample values:
* Phase is given by hundredth of a cycle meaning that giving the phase a value
* of 9000 will displace it 25% of its period. Here are sample values:
* - 0: No phase displacement.
* - 9000: Displaced 25% of it's period.
* - 18000: Displaced 50% of it's period.
* - 27000: Displaced 75% of it's period.
* - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered.
* - 9000: Displaced 25% of its period.
* - 18000: Displaced 50% of its period.
* - 27000: Displaced 75% of its period.
* - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
*
* Examples:
* \verbatim
@ -651,7 +651,7 @@ typedef struct SDL_HapticRamp
* \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
*
* A custom force feedback effect is much like a periodic effect, where the
* application can define it's exact shape. You will have to allocate the
* application can define its exact shape. You will have to allocate the
* data yourself. Data should consist of channels * samples Uint16 samples.
*
* If channels is one, the effect is rotated using the defined direction.
@ -781,7 +781,7 @@ extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
*
* \param device_index Index of the device to get it's name.
* \param device_index Index of the device to get its name.
* \return Name of the device or NULL on error.
*
* \sa SDL_NumHaptics
@ -794,7 +794,7 @@ extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
* The index passed as an argument refers to the N'th Haptic device on this
* system.
*
* When opening a haptic device, it's gain will be set to maximum and
* When opening a haptic device, its gain will be set to maximum and
* autocenter will be disabled. To modify these values use
* SDL_HapticSetGain() and SDL_HapticSetAutocenter().
*
@ -999,7 +999,7 @@ extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
SDL_HapticEffect * data);
/**
* \brief Runs the haptic effect on it's associated haptic device.
* \brief Runs the haptic effect on its associated haptic device.
*
* If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
* repeating the envelope (attack and fade) every time. If you only want the
@ -1021,7 +1021,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
Uint32 iterations);
/**
* \brief Stops the haptic effect on it's associated haptic device.
* \brief Stops the haptic effect on its associated haptic device.
*
* \param haptic Haptic device to stop the effect on.
* \param effect Identifier of the effect to stop.
@ -1053,7 +1053,7 @@ extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
* Device must support the ::SDL_HAPTIC_STATUS feature.
*
* \param haptic Haptic device to query the effect status on.
* \param effect Identifier of the effect to query it's status.
* \param effect Identifier of the effect to query its status.
* \return 0 if it isn't playing, ::SDL_HAPTIC_PLAYING if it is playing
* or -1 on error.
*