Making the API simpler, moved the surface drawing functions to the software renderer.
--HG-- rename : src/video/SDL_blendline.c => src/render/software/SDL_blendline.c rename : src/video/SDL_blendpoint.c => src/render/software/SDL_blendpoint.c rename : src/video/SDL_draw.h => src/render/software/SDL_draw.h rename : src/video/SDL_drawline.c => src/render/software/SDL_drawline.c rename : src/video/SDL_drawpoint.c => src/render/software/SDL_drawpoint.c
This commit is contained in:
parent
348ea88682
commit
c1295241c6
17 changed files with 106 additions and 457 deletions
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@ -363,85 +363,6 @@ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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Uint32 dst_format,
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Uint32 dst_format,
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void * dst, int dst_pitch);
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void * dst, int dst_pitch);
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/**
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* Draws a point with \c color.
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*
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* The color should be a pixel of the format used by the surface, and
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* can be generated by the SDL_MapRGB() function.
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*
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_DrawPoint
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(SDL_Surface * dst, int x, int y, Uint32 color);
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extern DECLSPEC int SDLCALL SDL_DrawPoints
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(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
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/**
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* Blends a point with an RGBA value.
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*
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendPoint
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(SDL_Surface * dst, int x, int y,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern DECLSPEC int SDLCALL SDL_BlendPoints
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(SDL_Surface * dst, const SDL_Point * points, int count,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/**
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* Draws a line with \c color.
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*
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* The color should be a pixel of the format used by the surface, and
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* can be generated by the SDL_MapRGB() function.
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*
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_DrawLine
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(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
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extern DECLSPEC int SDLCALL SDL_DrawLines
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(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
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/**
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* Blends an RGBA value along a line.
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*
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendLine
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(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern DECLSPEC int SDLCALL SDL_BlendLines
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(SDL_Surface * dst, const SDL_Point * points, int count,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/**
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* Draws the given rectangle with \c color.
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*
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* If \c rect is NULL, the whole surface will be outlined with \c color.
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*
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* The color should be a pixel of the format used by the surface, and
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* can be generated by the SDL_MapRGB() function.
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*
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_DrawRect
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(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
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extern DECLSPEC int SDLCALL SDL_DrawRects
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(SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color);
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/**
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* Blends an RGBA value into the outline of the given rectangle.
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*
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* If \c rect is NULL, the whole surface will have a blended outline.
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*
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendRect
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(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern DECLSPEC int SDLCALL SDL_BlendRects
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(SDL_Surface * dst, const SDL_Rect ** rects, int count,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/**
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/**
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* Performs a fast fill of the given rectangle with \c color.
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* Performs a fast fill of the given rectangle with \c color.
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*
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*
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@ -457,20 +378,6 @@ extern DECLSPEC int SDLCALL SDL_FillRect
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extern DECLSPEC int SDLCALL SDL_FillRects
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extern DECLSPEC int SDLCALL SDL_FillRects
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(SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color);
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(SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color);
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/**
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* Blends an RGBA value into the given rectangle.
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*
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* If \c rect is NULL, the whole surface will be blended with the color.
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*
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* \return This function returns 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendFillRect
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(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern DECLSPEC int SDLCALL SDL_BlendFillRects
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(SDL_Surface * dst, const SDL_Rect ** rects, int count,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/**
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/**
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* Performs a fast blit from the source surface to the destination surface.
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* Performs a fast blit from the source surface to the destination surface.
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*
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*
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@ -21,8 +21,9 @@
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "SDL_draw.h"
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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static int
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static int
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SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect,
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@ -19,20 +19,10 @@
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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/* Functions to pre-multiply the alpha channel into the color channels */
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#define DEFINE_PREMULTIPLY_FUNC(fmt) \
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extern int SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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void \
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extern int SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect ** rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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SDL_PreMultiplyAlpha##fmt(int w, int h, Uint32 *pixels, int pitch);
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/* *INDENT-OFF* */
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DEFINE_PREMULTIPLY_FUNC(ARGB8888)
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DEFINE_PREMULTIPLY_FUNC(RGBA8888)
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DEFINE_PREMULTIPLY_FUNC(ABGR8888)
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DEFINE_PREMULTIPLY_FUNC(BGRA8888)
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/* *INDENT-ON* */
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#undef DEFINE_PREMULTIPLY_FUNC
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -22,6 +22,7 @@
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#include "SDL_config.h"
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#include "SDL_config.h"
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#include "SDL_draw.h"
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#include "SDL_draw.h"
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#include "SDL_blendline.h"
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static void
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static void
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@ -21,40 +21,8 @@
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_config.h"
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#include "SDL_blit.h"
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#include "SDL_alphamult.h"
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/* Functions to pre-multiply the alpha channel into the color channels */
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extern int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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#define DEFINE_PREMULTIPLY_FUNC(fmt) \
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void \
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SDL_PreMultiplyAlpha##fmt(int w, int h, Uint32 *pixels, int pitch) \
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{ \
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pitch /= 4; \
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while (h--) { \
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int n; \
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Uint32 *row = pixels; \
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Uint32 pixel; \
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unsigned r, g, b, a; \
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\
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for (n = w; n--; ) { \
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pixel = *row; \
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RGBA_FROM_##fmt(pixel, r, g, b, a); \
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r = (r * a) / 255; \
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g = (g * a) / 255; \
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b = (b * a) / 255; \
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fmt##_FROM_RGBA(*row, r, g, b, a); \
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++row; \
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} \
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pixels += pitch; \
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} \
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}
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/* *INDENT-OFF* */
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DEFINE_PREMULTIPLY_FUNC(ARGB8888)
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DEFINE_PREMULTIPLY_FUNC(RGBA8888)
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DEFINE_PREMULTIPLY_FUNC(ABGR8888)
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DEFINE_PREMULTIPLY_FUNC(BGRA8888)
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/* *INDENT-ON* */
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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#include "SDL_config.h"
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#include "SDL_config.h"
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#include "SDL_draw.h"
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#include "SDL_draw.h"
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#include "SDL_blendpoint.h"
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static int
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static int
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SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
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SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
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28
src/render/software/SDL_blendpoint.h
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28
src/render/software/SDL_blendpoint.h
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@ -0,0 +1,28 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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extern int SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern int SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/* vi: set ts=4 sw=4 expandtab: */
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_config.h"
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#include "SDL_blit.h"
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#include "../../video/SDL_blit.h"
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/* This code assumes that r, g, b, a are the source color,
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/* This code assumes that r, g, b, a are the source color,
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* and in the blend and add case, the RGB values are premultiplied by a.
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* and in the blend and add case, the RGB values are premultiplied by a.
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#include "SDL_config.h"
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#include "SDL_config.h"
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#include "SDL_draw.h"
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#include "SDL_draw.h"
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#include "SDL_drawline.h"
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static void
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static void
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SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
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SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
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28
src/render/software/SDL_drawline.h
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28
src/render/software/SDL_drawline.h
Normal file
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@ -0,0 +1,28 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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extern int SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
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extern int SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
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/* vi: set ts=4 sw=4 expandtab: */
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#include "SDL_config.h"
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#include "SDL_config.h"
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#include "SDL_draw.h"
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#include "SDL_draw.h"
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#include "SDL_drawpoint.h"
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int
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int
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28
src/render/software/SDL_drawpoint.h
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28
src/render/software/SDL_drawpoint.h
Normal file
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@ -0,0 +1,28 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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||||||
|
You should have received a copy of the GNU Lesser General Public
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||||||
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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extern int SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color);
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extern int SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
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/* vi: set ts=4 sw=4 expandtab: */
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#include "../SDL_sysrender.h"
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#include "../SDL_sysrender.h"
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#include "../../video/SDL_pixels_c.h"
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#include "../../video/SDL_pixels_c.h"
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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#include "SDL_blendline.h"
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#include "SDL_blendpoint.h"
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#include "SDL_drawline.h"
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#include "SDL_drawpoint.h"
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/* SDL surface based renderer implementation */
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/* SDL surface based renderer implementation */
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@ -1,75 +0,0 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
|
|
||||||
License as published by the Free Software Foundation; either
|
|
||||||
version 2.1 of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This library is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
Lesser General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Lesser General Public
|
|
||||||
License along with this library; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
||||||
|
|
||||||
Sam Lantinga
|
|
||||||
slouken@libsdl.org
|
|
||||||
*/
|
|
||||||
#include "SDL_config.h"
|
|
||||||
|
|
||||||
#include "SDL_video.h"
|
|
||||||
|
|
||||||
|
|
||||||
int
|
|
||||||
SDL_BlendRect(SDL_Surface * dst, const SDL_Rect * rect,
|
|
||||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
||||||
{
|
|
||||||
SDL_Rect full_rect;
|
|
||||||
SDL_Point points[5];
|
|
||||||
|
|
||||||
if (!dst) {
|
|
||||||
SDL_SetError("Passed NULL destination surface");
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* If 'rect' == NULL, then outline the whole surface */
|
|
||||||
if (!rect) {
|
|
||||||
full_rect.x = 0;
|
|
||||||
full_rect.y = 0;
|
|
||||||
full_rect.w = dst->w;
|
|
||||||
full_rect.h = dst->h;
|
|
||||||
rect = &full_rect;
|
|
||||||
}
|
|
||||||
|
|
||||||
points[0].x = rect->x;
|
|
||||||
points[0].y = rect->y;
|
|
||||||
points[1].x = rect->x+rect->w-1;
|
|
||||||
points[1].y = rect->y;
|
|
||||||
points[2].x = rect->x+rect->w-1;
|
|
||||||
points[2].y = rect->y+rect->h-1;
|
|
||||||
points[3].x = rect->x;
|
|
||||||
points[3].y = rect->y+rect->h-1;
|
|
||||||
points[4].x = rect->x;
|
|
||||||
points[4].y = rect->y;
|
|
||||||
return SDL_BlendLines(dst, points, 5, blendMode, r, g, b, a);
|
|
||||||
}
|
|
||||||
|
|
||||||
int
|
|
||||||
SDL_BlendRects(SDL_Surface * dst, const SDL_Rect ** rects, int count,
|
|
||||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
|
|
||||||
for (i = 0; i < count; ++i) {
|
|
||||||
if (SDL_BlendRect(dst, rects[i], blendMode, r, g, b, a) < 0) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
|
@ -47,7 +47,7 @@
|
||||||
|
|
||||||
#include "SDL_cpuinfo.h"
|
#include "SDL_cpuinfo.h"
|
||||||
#include "SDL_endian.h"
|
#include "SDL_endian.h"
|
||||||
#include "SDL_video.h"
|
#include "SDL_surface.h"
|
||||||
|
|
||||||
/* SDL blit copy flags */
|
/* SDL blit copy flags */
|
||||||
#define SDL_COPY_MODULATE_COLOR 0x00000001
|
#define SDL_COPY_MODULATE_COLOR 0x00000001
|
||||||
|
|
|
@ -1,74 +0,0 @@
|
||||||
/*
|
|
||||||
SDL - Simple DirectMedia Layer
|
|
||||||
Copyright (C) 1997-2010 Sam Lantinga
|
|
||||||
|
|
||||||
This library is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU Lesser General Public
|
|
||||||
License as published by the Free Software Foundation; either
|
|
||||||
version 2.1 of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This library is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
Lesser General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Lesser General Public
|
|
||||||
License along with this library; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
||||||
|
|
||||||
Sam Lantinga
|
|
||||||
slouken@libsdl.org
|
|
||||||
*/
|
|
||||||
#include "SDL_config.h"
|
|
||||||
|
|
||||||
#include "SDL_video.h"
|
|
||||||
|
|
||||||
|
|
||||||
int
|
|
||||||
SDL_DrawRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color)
|
|
||||||
{
|
|
||||||
SDL_Rect full_rect;
|
|
||||||
SDL_Point points[5];
|
|
||||||
|
|
||||||
if (!dst) {
|
|
||||||
SDL_SetError("Passed NULL destination surface");
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* If 'rect' == NULL, then outline the whole surface */
|
|
||||||
if (!rect) {
|
|
||||||
full_rect.x = 0;
|
|
||||||
full_rect.y = 0;
|
|
||||||
full_rect.w = dst->w;
|
|
||||||
full_rect.h = dst->h;
|
|
||||||
rect = &full_rect;
|
|
||||||
}
|
|
||||||
|
|
||||||
points[0].x = rect->x;
|
|
||||||
points[0].y = rect->y;
|
|
||||||
points[1].x = rect->x+rect->w-1;
|
|
||||||
points[1].y = rect->y;
|
|
||||||
points[2].x = rect->x+rect->w-1;
|
|
||||||
points[2].y = rect->y+rect->h-1;
|
|
||||||
points[3].x = rect->x;
|
|
||||||
points[3].y = rect->y+rect->h-1;
|
|
||||||
points[4].x = rect->x;
|
|
||||||
points[4].y = rect->y;
|
|
||||||
return SDL_DrawLines(dst, points, 5, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
int
|
|
||||||
SDL_DrawRects(SDL_Surface * dst, const SDL_Rect ** rects, int count,
|
|
||||||
Uint32 color)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
|
|
||||||
for (i = 0; i < count; ++i) {
|
|
||||||
if (SDL_DrawRect(dst, rects[i], color) < 0) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
|
@ -26,8 +26,6 @@
|
||||||
*/
|
*/
|
||||||
/* Testcases. */
|
/* Testcases. */
|
||||||
static void surface_testLoad( SDL_Surface *testsur );
|
static void surface_testLoad( SDL_Surface *testsur );
|
||||||
static void surface_testPrimitives( SDL_Surface *testsur );
|
|
||||||
static void surface_testPrimitivesBlend( SDL_Surface *testsur );
|
|
||||||
static void surface_testBlit( SDL_Surface *testsur );
|
static void surface_testBlit( SDL_Surface *testsur );
|
||||||
static int surface_testBlitBlendMode( SDL_Surface *testsur, SDL_Surface *face, int mode );
|
static int surface_testBlitBlendMode( SDL_Surface *testsur, SDL_Surface *face, int mode );
|
||||||
static void surface_testBlitBlend( SDL_Surface *testsur );
|
static void surface_testBlitBlend( SDL_Surface *testsur );
|
||||||
|
@ -84,167 +82,6 @@ static void surface_testLoad( SDL_Surface *testsur )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Tests the SDL primitives for rendering.
|
|
||||||
*/
|
|
||||||
static void surface_testPrimitives( SDL_Surface *testsur )
|
|
||||||
{
|
|
||||||
int ret;
|
|
||||||
int x, y;
|
|
||||||
SDL_Rect rect;
|
|
||||||
|
|
||||||
SDL_ATbegin( "Primitives Test" );
|
|
||||||
|
|
||||||
/* Clear surface. */
|
|
||||||
ret = SDL_FillRect( testsur, NULL,
|
|
||||||
SDL_MapRGB( testsur->format, 0, 0, 0 ) );
|
|
||||||
if (SDL_ATassert( "SDL_FillRect", ret == 0))
|
|
||||||
return;
|
|
||||||
|
|
||||||
/* Draw a rectangle. */
|
|
||||||
rect.x = 40;
|
|
||||||
rect.y = 0;
|
|
||||||
rect.w = 40;
|
|
||||||
rect.h = 80;
|
|
||||||
ret = SDL_FillRect( testsur, &rect,
|
|
||||||
SDL_MapRGB( testsur->format, 13, 73, 200 ) );
|
|
||||||
if (SDL_ATassert( "SDL_FillRect", ret == 0))
|
|
||||||
return;
|
|
||||||
|
|
||||||
/* Draw a rectangle. */
|
|
||||||
rect.x = 10;
|
|
||||||
rect.y = 10;
|
|
||||||
rect.w = 60;
|
|
||||||
rect.h = 40;
|
|
||||||
ret = SDL_FillRect( testsur, &rect,
|
|
||||||
SDL_MapRGB( testsur->format, 200, 0, 100 ) );
|
|
||||||
if (SDL_ATassert( "SDL_FillRect", ret == 0))
|
|
||||||
return;
|
|
||||||
|
|
||||||
/* Draw some points like so:
|
|
||||||
* X.X.X.X..
|
|
||||||
* .X.X.X.X.
|
|
||||||
* X.X.X.X.. */
|
|
||||||
for (y=0; y<3; y++) {
|
|
||||||
x = y % 2;
|
|
||||||
for (; x<80; x+=2) {
|
|
||||||
ret = SDL_DrawPoint( testsur, x, y,
|
|
||||||
SDL_MapRGB( testsur->format, x*y, x*y/2, x*y/3 ) );
|
|
||||||
if (SDL_ATassert( "SDL_DrawPoint", ret == 0))
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Draw some lines. */
|
|
||||||
ret = SDL_DrawLine( testsur, 0, 30, 80, 30,
|
|
||||||
SDL_MapRGB( testsur->format, 0, 255, 0 ) );
|
|
||||||
if (SDL_ATassert( "SDL_DrawLine", ret == 0))
|
|
||||||
return;
|
|
||||||
ret = SDL_DrawLine( testsur, 40, 30, 40, 60,
|
|
||||||
SDL_MapRGB( testsur->format, 55, 55, 5 ) );
|
|
||||||
if (SDL_ATassert( "SDL_DrawLine", ret == 0))
|
|
||||||
return;
|
|
||||||
ret = SDL_DrawLine( testsur, 0, 0, 29, 29,
|
|
||||||
SDL_MapRGB( testsur->format, 5, 105, 105 ) );
|
|
||||||
if (SDL_ATassert( "SDL_DrawLine", ret == 0))
|
|
||||||
return;
|
|
||||||
ret = SDL_DrawLine( testsur, 29, 30, 0, 59,
|
|
||||||
SDL_MapRGB( testsur->format, 5, 105, 105 ) );
|
|
||||||
if (SDL_ATassert( "SDL_DrawLine", ret == 0))
|
|
||||||
return;
|
|
||||||
ret = SDL_DrawLine( testsur, 79, 0, 50, 29,
|
|
||||||
SDL_MapRGB( testsur->format, 5, 105, 105 ) );
|
|
||||||
if (SDL_ATassert( "SDL_DrawLine", ret == 0))
|
|
||||||
return;
|
|
||||||
ret = SDL_DrawLine( testsur, 79, 59, 50, 30,
|
|
||||||
SDL_MapRGB( testsur->format, 5, 105, 105 ) );
|
|
||||||
if (SDL_ATassert( "SDL_DrawLine", ret == 0))
|
|
||||||
return;
|
|
||||||
|
|
||||||
/* See if it's the same. */
|
|
||||||
if (SDL_ATassert( "Primitives output not the same.",
|
|
||||||
surface_compare( testsur, &img_primitives, 0 )==0 ))
|
|
||||||
return;
|
|
||||||
|
|
||||||
SDL_ATend();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Tests the SDL primitives with alpha for rendering.
|
|
||||||
*/
|
|
||||||
static void surface_testPrimitivesBlend( SDL_Surface *testsur )
|
|
||||||
{
|
|
||||||
int ret;
|
|
||||||
int i, j;
|
|
||||||
SDL_Rect rect;
|
|
||||||
|
|
||||||
SDL_ATbegin( "Primitives Blend Test" );
|
|
||||||
|
|
||||||
/* Clear surface. */
|
|
||||||
ret = SDL_FillRect( testsur, NULL,
|
|
||||||
SDL_MapRGB( testsur->format, 0, 0, 0 ) );
|
|
||||||
if (SDL_ATassert( "SDL_FillRect", ret == 0))
|
|
||||||
return;
|
|
||||||
|
|
||||||
/* Create some rectangles for each blend mode. */
|
|
||||||
ret = SDL_BlendFillRect( testsur, NULL, SDL_BLENDMODE_NONE, 255, 255, 255, 0 );
|
|
||||||
if (SDL_ATassert( "SDL_BlendFillRect", ret == 0))
|
|
||||||
return;
|
|
||||||
rect.x = 10;
|
|
||||||
rect.y = 25;
|
|
||||||
rect.w = 40;
|
|
||||||
rect.h = 25;
|
|
||||||
ret = SDL_BlendFillRect( testsur, &rect, SDL_BLENDMODE_ADD, 240, 10, 10, 75 );
|
|
||||||
if (SDL_ATassert( "SDL_BlendFillRect", ret == 0))
|
|
||||||
return;
|
|
||||||
rect.x = 30;
|
|
||||||
rect.y = 40;
|
|
||||||
rect.w = 45;
|
|
||||||
rect.h = 15;
|
|
||||||
ret = SDL_BlendFillRect( testsur, &rect, SDL_BLENDMODE_BLEND, 10, 240, 10, 100 );
|
|
||||||
if (SDL_ATassert( "SDL_BlendFillRect", ret == 0))
|
|
||||||
return;
|
|
||||||
|
|
||||||
/* Draw blended lines, lines for everyone. */
|
|
||||||
for (i=0; i<testsur->w; i+=2) {
|
|
||||||
ret = SDL_BlendLine( testsur, 0, 0, i, 59,
|
|
||||||
(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
|
|
||||||
(((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE,
|
|
||||||
60+2*i, 240-2*i, 50, 3*i );
|
|
||||||
if (SDL_ATassert( "SDL_BlendLine", ret == 0))
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
for (i=0; i<testsur->h; i+=2) {
|
|
||||||
ret = SDL_BlendLine( testsur, 0, 0, 79, i,
|
|
||||||
(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
|
|
||||||
(((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE,
|
|
||||||
60+2*i, 240-2*i, 50, 3*i );
|
|
||||||
if (SDL_ATassert( "SDL_BlendLine", ret == 0))
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Draw points. */
|
|
||||||
for (j=0; j<testsur->h; j+=3) {
|
|
||||||
for (i=0; i<testsur->w; i+=3) {
|
|
||||||
ret = SDL_BlendPoint( testsur, i, j,
|
|
||||||
((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND :
|
|
||||||
((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE,
|
|
||||||
j*4, i*3, j*4, i*3 );
|
|
||||||
if (SDL_ATassert( "SDL_BlendPoint", ret == 0))
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* See if it's the same. */
|
|
||||||
if (SDL_ATassert( "Primitives output not the same.",
|
|
||||||
surface_compare( testsur, &img_blend, 0 )==0 ))
|
|
||||||
return;
|
|
||||||
|
|
||||||
SDL_ATend();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Tests some blitting routines.
|
* @brief Tests some blitting routines.
|
||||||
*/
|
*/
|
||||||
|
@ -546,8 +383,6 @@ static void surface_testBlitBlend( SDL_Surface *testsur )
|
||||||
void surface_runTests( SDL_Surface *testsur )
|
void surface_runTests( SDL_Surface *testsur )
|
||||||
{
|
{
|
||||||
/* Software surface blitting. */
|
/* Software surface blitting. */
|
||||||
surface_testPrimitives( testsur );
|
|
||||||
surface_testPrimitivesBlend( testsur );
|
|
||||||
surface_testBlit( testsur );
|
surface_testBlit( testsur );
|
||||||
surface_testBlitBlend( testsur );
|
surface_testBlitBlend( testsur );
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue