diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 6ede06eaf..dbdef6c56 100755 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -244,7 +244,8 @@ GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format) /* We just want to match the first format that has the same channels */ for (i = 0; i < renderer->info.num_texture_formats; ++i) { - if (SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) { + if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) && + SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) { return renderer->info.texture_formats[i]; } }