Added support for testing window manager icons

This commit is contained in:
Sam Lantinga 2010-07-14 21:25:15 -07:00
parent 43503a8b99
commit c1eb1e8f25
2 changed files with 43 additions and 1 deletions

View file

@ -6,7 +6,7 @@
#include "common.h"
#define VIDEO_USAGE \
"[--video driver] [--renderer driver] [--info all|video|modes|render|event] [--display N] [--fullscreen | --windows N] [--title title] [--center | --position X,Y] [--geometry WxH] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab] [--double] [--triple]"
"[--video driver] [--renderer driver] [--info all|video|modes|render|event] [--display N] [--fullscreen | --windows N] [--title title] [--icon icon.bmp] [--center | --position X,Y] [--geometry WxH] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab] [--double] [--triple]"
#define AUDIO_USAGE \
"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
@ -192,6 +192,14 @@ CommonArg(CommonState * state, int index)
state->window_title = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--icon") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->window_icon = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--center") == 0) {
state->window_x = SDL_WINDOWPOS_CENTERED;
state->window_y = SDL_WINDOWPOS_CENTERED;
@ -611,6 +619,30 @@ PrintRenderer(SDL_RendererInfo * info)
}
}
static SDL_Surface *
LoadIcon(const char *file)
{
SDL_Surface *icon;
/* Load the icon surface */
icon = SDL_LoadBMP(file);
if (icon == NULL) {
fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
return (NULL);
}
if (icon->format->palette == NULL) {
fprintf(stderr, "Icon must have a palette!\n");
SDL_FreeSurface(icon);
return (NULL);
}
/* Set the colorkey */
SDL_SetColorKey(icon, 1, *((Uint8 *) icon->pixels));
return (icon);
}
SDL_bool
CommonInit(CommonState * state)
{
@ -791,6 +823,15 @@ CommonInit(CommonState * state)
SDL_GetError());
return SDL_FALSE;
}
if (state->window_icon) {
SDL_Surface *icon = LoadIcon(state->window_icon);
if (icon) {
SDL_SetWindowIcon(state->windows[i], icon);
SDL_FreeSurface(icon);
}
}
SDL_ShowWindow(state->windows[i]);
if (!state->skip_renderer