Replaced SDL_HAPTIC_SQUARE with SDL_HAPTIC_LEFTRIGHT.
We needed a bit, so we're hoping no one needs this effect, especially when it's fairly close to SDL_HAPTIC_SINE, we hope. SDL_HAPTIC_LEFTRIGHT maps to XInput's functionality, so this removes the SINE code for the XInput driver to keep things clean. This also makes the simplified Rumble API use SDL_HAPTIC_LEFTRIGHT if SDL_HAPTIC_SINE isn't available, to keep XInput working. When we break the ABI, and can extend the supported capabilities field from a Uint16, we'll add SDL_HAPTIC_SQUARE back in. This patch is based on work by Ethan Lee.
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24097af6ac
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6 changed files with 146 additions and 62 deletions
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@ -342,7 +342,8 @@ GetSupportedFeatures(SDL_Haptic * haptic)
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/* Test for effects. */
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FF_TEST(FFCAP_ET_CONSTANTFORCE, SDL_HAPTIC_CONSTANT);
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FF_TEST(FFCAP_ET_RAMPFORCE, SDL_HAPTIC_RAMP);
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FF_TEST(FFCAP_ET_SQUARE, SDL_HAPTIC_SQUARE);
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/* !!! FIXME: put this back when we have more bits in 2.1 */
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/*FF_TEST(FFCAP_ET_SQUARE, SDL_HAPTIC_SQUARE);*/
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FF_TEST(FFCAP_ET_SINE, SDL_HAPTIC_SINE);
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FF_TEST(FFCAP_ET_TRIANGLE, SDL_HAPTIC_TRIANGLE);
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FF_TEST(FFCAP_ET_SAWTOOTHUP, SDL_HAPTIC_SAWTOOTHUP);
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@ -750,7 +751,8 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest,
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break;
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case SDL_HAPTIC_SINE:
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case SDL_HAPTIC_SQUARE:
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/* !!! FIXME: put this back when we have more bits in 2.1 */
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/*case SDL_HAPTIC_SQUARE:*/
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case SDL_HAPTIC_TRIANGLE:
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case SDL_HAPTIC_SAWTOOTHUP:
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case SDL_HAPTIC_SAWTOOTHDOWN:
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@ -978,8 +980,9 @@ SDL_SYS_HapticEffectType(Uint16 type)
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case SDL_HAPTIC_RAMP:
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return kFFEffectType_RampForce_ID;
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case SDL_HAPTIC_SQUARE:
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return kFFEffectType_Square_ID;
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/* !!! FIXME: put this back when we have more bits in 2.1 */
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/*case SDL_HAPTIC_SQUARE:
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return kFFEffectType_Square_ID;*/
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case SDL_HAPTIC_SINE:
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return kFFEffectType_Sine_ID;
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