Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system headers are chosen. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
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502 changed files with 974 additions and 219 deletions
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@ -27,9 +27,9 @@
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/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
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#if defined(WIN32) || defined(_WIN32) || \
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#if defined(__WIN32__) || \
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(defined(__MWERKS__) && !defined(__BEOS__)) || \
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defined(macintosh) || defined(__APPLE__) || \
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defined(__MACOS__) || defined(__MACOSX__) || \
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defined(__SYMBIAN32__) || defined(QWS)
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#ifdef __cplusplus
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@ -54,7 +54,7 @@ extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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/* From the SDL library code -- needed for registering the app on Win32 */
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#if defined(WIN32)
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#ifdef __WIN32__
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#include "begin_code.h"
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#ifdef __cplusplus
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@ -74,7 +74,7 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp();
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#endif
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/* From the SDL library code -- needed for registering QuickDraw on MacOS */
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#if defined(macintosh)
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#if defined(__MACOS__)
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#include "begin_code.h"
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#ifdef __cplusplus
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