Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system headers are chosen. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
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502 changed files with 974 additions and 219 deletions
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@ -22,7 +22,9 @@
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/* This is a simple file to encapsulate the OpenGL API headers */
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#ifdef WIN32
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#include "SDL_config.h"
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#ifdef __WIN32__
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#define WIN32_LEAN_AND_MEAN
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#ifndef NOMINMAX
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#define NOMINMAX /* Don't defined min() and max() */
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#ifndef NO_SDL_GLEXT
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#define __glext_h_ /* Don't let gl.h include glext.h */
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#endif
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#if defined(__APPLE__) && defined(__MACH__)
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#ifdef __MACOSX__
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#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
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#include <OpenGL/glu.h> /* Header File For The GLU Library */
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#else
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