Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system headers are chosen. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
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@ -45,7 +45,7 @@ struct SDL_Thread;
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typedef struct SDL_Thread SDL_Thread;
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/* Create a thread */
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#if defined(_WIN32) || defined(__OS2__)
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#if defined(__WIN32__) || defined(__OS2__)
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/*
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We compile SDL into a DLL on OS/2. This means, that it's the DLL which
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creates a new thread for the calling process with the SDL_CreateThread()
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