Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system headers are chosen. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
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502 changed files with 974 additions and 219 deletions
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@ -31,11 +31,6 @@
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#endif
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#define _begin_code_h
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/* Make sure the correct platform symbols are defined */
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#if !defined(WIN32) && defined(_WIN32)
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#define WIN32
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#endif /* Windows */
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/* Some compilers use a special export keyword */
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#ifndef DECLSPEC
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# ifdef __BEOS__
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@ -45,7 +40,7 @@
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# define DECLSPEC __declspec(export)
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# endif
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# else
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# ifdef WIN32
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# ifdef __WIN32__
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# ifdef __BORLANDC__
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# ifdef BUILD_SDL
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# define DECLSPEC
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@ -75,7 +70,7 @@
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/* By default SDL uses the C calling convention */
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#ifndef SDLCALL
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#if defined(WIN32) && !defined(__GNUC__)
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#if defined(__WIN32__) && !defined(__GNUC__)
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#define SDLCALL __cdecl
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#else
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#ifdef __OS2__
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@ -107,7 +102,7 @@
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#pragma nopackwarning
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#endif
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#pragma pack(push,4)
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#elif (defined(__MWERKS__) && defined(macintosh))
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#elif (defined(__MWERKS__) && defined(__MACOS__))
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#pragma options align=mac68k4byte
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#pragma enumsalwaysint on
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#endif /* Compiler needs structure packing set */
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