Use consistent identifiers for the various platforms we support.

Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
This commit is contained in:
Sam Lantinga 2006-02-21 08:46:50 +00:00
parent 14ec0fcc7b
commit c36118165e
502 changed files with 974 additions and 219 deletions

View file

@ -19,11 +19,12 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#if (defined(i386) || defined(__x86_64__)) && __GNUC__ && SDL_ASSEMBLY_BLITTERS
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) && SDL_ASSEMBLY_ROUTINES
#define MMX_ASMBLIT 1
#endif
@ -419,7 +420,7 @@ static void BlitRGBtoRGBPixelAlphaMMX(SDL_BlitInfo *info)
#endif
#include <assert.h>
#if ((defined MACOSX) && (__GNUC__ < 4))
#if (defined(__MACOSX__) && (__GNUC__ < 4))
#define VECUINT8_LITERAL(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \
(vector unsigned char) ( a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p )
#define VECUINT16_LITERAL(a,b,c,d,e,f,g,h) \