Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system headers are chosen. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
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502 changed files with 974 additions and 219 deletions
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@ -19,6 +19,7 @@
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "SDL_endian.h"
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@ -32,7 +33,7 @@
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#include <altivec.h>
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#endif
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#define assert(X)
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#ifdef MACOSX
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#ifdef __MACOSX__
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#include <sys/sysctl.h>
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static size_t GetL3CacheSize( void )
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{
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@ -52,9 +53,9 @@ static size_t GetL3CacheSize( void )
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/* XXX: Just guess G4 */
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return 2097152;
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}
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#endif /* MACOSX */
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#endif /* __MACOSX__ */
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#if ((defined MACOSX) && (__GNUC__ < 4))
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#if (defined(__MACOSX__) && (__GNUC__ < 4))
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#define VECUINT8_LITERAL(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \
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(vector unsigned char) ( a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p )
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#define VECUINT16_LITERAL(a,b,c,d,e,f,g,h) \
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