Use consistent identifiers for the various platforms we support.

Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
This commit is contained in:
Sam Lantinga 2006-02-21 08:46:50 +00:00
parent 14ec0fcc7b
commit c36118165e
502 changed files with 974 additions and 219 deletions

View file

@ -96,16 +96,18 @@ int main(int argc,char *argv[])
SDL_Event event;
int done=0;
GLfloat pixels[NB_PIXELS*3];
#if defined(_WIN32)
char *gl_library = "OpenGL32.DLL";
#if defined(__IRIX__)
const char *gl_library = "libGL.so";
#elif defined(__MACOSX__)
const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib";
#elif defined(__QNXNTO__)
char *gl_library = "libGL.so.3";
#elif defined(_SGI_SOURCE)
char *gl_library = "libGL.so";
const char *gl_library = "libGL.so.3";
#elif defined(__WIN32__)
const char *gl_library = "OpenGL32.DLL";
#else
char *gl_library = "libGL.so.1";
const char *gl_library = "libGL.so.1";
#endif
if (argv[1]) {
gl_library = argv[1];
}