Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system headers are chosen. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
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502 changed files with 974 additions and 219 deletions
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@ -96,16 +96,18 @@ int main(int argc,char *argv[])
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SDL_Event event;
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int done=0;
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GLfloat pixels[NB_PIXELS*3];
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#if defined(_WIN32)
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char *gl_library = "OpenGL32.DLL";
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#if defined(__IRIX__)
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const char *gl_library = "libGL.so";
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#elif defined(__MACOSX__)
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const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib";
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#elif defined(__QNXNTO__)
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char *gl_library = "libGL.so.3";
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#elif defined(_SGI_SOURCE)
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char *gl_library = "libGL.so";
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const char *gl_library = "libGL.so.3";
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#elif defined(__WIN32__)
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const char *gl_library = "OpenGL32.DLL";
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#else
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char *gl_library = "libGL.so.1";
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const char *gl_library = "libGL.so.1";
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#endif
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if (argv[1]) {
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gl_library = argv[1];
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}
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