Adds gl_profile_mask to test framework, uses it in testgles

This commit is contained in:
Gabriel Jacobo 2013-10-10 00:49:57 -03:00
parent f67950da0c
commit c51c4c0733
3 changed files with 5 additions and 2 deletions

View file

@ -161,6 +161,7 @@ main(int argc, char *argv[])
state->gl_depth_size = depth;
state->gl_major_version = 1;
state->gl_minor_version = 1;
state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
if (fsaa) {
state->gl_multisamplebuffers=1;
state->gl_multisamplesamples=fsaa;
@ -179,8 +180,6 @@ main(int argc, char *argv[])
}
/* Create OpenGL ES contexts */
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
for (i = 0; i < state->num_windows; i++) {
context[i] = SDL_GL_CreateContext(state->windows[i]);
if (!context[i]) {