Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
It's now legal to set an empty viewport rect - it will prevent any rendering. Also added an API to query the output size: SDL_GetRendererOutputSize()
This commit is contained in:
parent
b337b40e33
commit
c55f53aa40
8 changed files with 103 additions and 64 deletions
|
@ -39,6 +39,7 @@
|
|||
static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
|
||||
static void SW_WindowEvent(SDL_Renderer * renderer,
|
||||
const SDL_WindowEvent *event);
|
||||
static int SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
|
||||
static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static int SW_SetTextureColorMod(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
|
@ -110,9 +111,14 @@ SW_ActivateRenderer(SDL_Renderer * renderer)
|
|||
data->surface = data->window;
|
||||
}
|
||||
if (!data->surface) {
|
||||
data->surface = data->window = SDL_GetWindowSurface(renderer->window);
|
||||
SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
|
||||
if (surface) {
|
||||
data->surface = data->window = surface;
|
||||
renderer->viewport.w = surface->w;
|
||||
renderer->viewport.h = surface->h;
|
||||
|
||||
SW_UpdateViewport(renderer);
|
||||
SW_UpdateViewport(renderer);
|
||||
}
|
||||
}
|
||||
return data->surface;
|
||||
}
|
||||
|
@ -143,6 +149,7 @@ SW_CreateRendererForSurface(SDL_Surface * surface)
|
|||
data->surface = surface;
|
||||
|
||||
renderer->WindowEvent = SW_WindowEvent;
|
||||
renderer->GetOutputSize = SW_GetOutputSize;
|
||||
renderer->CreateTexture = SW_CreateTexture;
|
||||
renderer->SetTextureColorMod = SW_SetTextureColorMod;
|
||||
renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
|
||||
|
@ -194,6 +201,25 @@ SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
|||
}
|
||||
}
|
||||
|
||||
static int
|
||||
SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
|
||||
{
|
||||
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
||||
|
||||
if (surface) {
|
||||
if (w) {
|
||||
*w = surface->w;
|
||||
}
|
||||
if (h) {
|
||||
*h = surface->h;
|
||||
}
|
||||
return 0;
|
||||
} else {
|
||||
SDL_SetError("Software renderer doesn't have an output surface");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
|
@ -313,11 +339,6 @@ SW_UpdateViewport(SDL_Renderer * renderer)
|
|||
return 0;
|
||||
}
|
||||
|
||||
if (!renderer->viewport.w && !renderer->viewport.h) {
|
||||
/* There may be no window, so update the viewport directly */
|
||||
renderer->viewport.w = surface->w;
|
||||
renderer->viewport.h = surface->h;
|
||||
}
|
||||
SDL_SetClipRect(data->surface, &renderer->viewport);
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue