Actually use the function we took the trouble to get the pointer for.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401984
This commit is contained in:
Sam Lantinga 2006-07-25 07:14:40 +00:00
parent 7c4bd5839a
commit c5da9eeff1

View file

@ -2261,13 +2261,13 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
GLint component;
/* there doesn't seem to be a single flag in OpenGL for this! */
glGetIntegerv(GL_RED_BITS, &component);
glGetIntegervFunc(GL_RED_BITS, &component);
bits += component;
glGetIntegerv(GL_GREEN_BITS, &component);
glGetIntegervFunc(GL_GREEN_BITS, &component);
bits += component;
glGetIntegerv(GL_BLUE_BITS, &component);
glGetIntegervFunc(GL_BLUE_BITS, &component);
bits += component;
glGetIntegerv(GL_ALPHA_BITS, &component);
glGetIntegervFunc(GL_ALPHA_BITS, &component);
bits += component;
*value = bits;
@ -2284,7 +2284,7 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
return -1;
}
glGetIntegerv(attrib, (GLint *) value);
glGetIntegervFunc(attrib, (GLint *) value);
return 0;
#else
SDL_Unsupported();