Fixed recentering triggers when the application doesn't have focus

This commit is contained in:
Sam Lantinga 2016-10-07 16:13:37 -07:00
parent 0438241313
commit c680df8746
3 changed files with 12 additions and 17 deletions

View file

@ -156,16 +156,7 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
switch (axis) {
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
/* Shift it to be 0 - 32767 */
if (controllerlist->joystick->force_recentering) {
int triggerMapping = controllerlist->mapping.axes[axis];
if (triggerMapping >= 0) {
controllerlist->joystick->axes[triggerMapping] = (Sint16)-32768;
}
value = 0;
} else {
value = value / 2 + 16384;
}
value = value / 2 + 16384;
break;
default:
break;
@ -1017,10 +1008,12 @@ SDL_GameControllerOpen(int device_index)
int leftTriggerMapping = gamecontroller->mapping.axes[SDL_CONTROLLER_AXIS_TRIGGERLEFT];
int rightTriggerMapping = gamecontroller->mapping.axes[SDL_CONTROLLER_AXIS_TRIGGERRIGHT];
if (leftTriggerMapping >= 0) {
gamecontroller->joystick->axes[leftTriggerMapping] = (Sint16)-32768;
gamecontroller->joystick->axes[leftTriggerMapping] =
gamecontroller->joystick->axes_zero[leftTriggerMapping] = (Sint16)-32768;
}
if (rightTriggerMapping >= 0) {
gamecontroller->joystick->axes[rightTriggerMapping] = (Sint16)-32768;
gamecontroller->joystick->axes[rightTriggerMapping] =
gamecontroller->joystick->axes_zero[rightTriggerMapping] = (Sint16)-32768;
}
}