Final merge of Google Summer of Code 2008 work...

Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403222
This commit is contained in:
Sam Lantinga 2008-10-04 06:46:59 +00:00
parent 338ff54f1e
commit c6ac35a2bb
113 changed files with 27686 additions and 22 deletions

View file

@ -68,6 +68,7 @@ main(int argc, char *argv[])
Uint8 gradient;
SDL_Color palette[256];
int video_w, video_h;
/* Initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
@ -96,10 +97,19 @@ main(int argc, char *argv[])
}
}
#ifdef __IPHONEOS__
video_w = 320;
video_h = 480;
#else
video_w = 640;
video_h = 480;
#endif
/* Set 640x480 video mode */
if ((screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags)) == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
if ((screen =
SDL_SetVideoMode(video_w, video_h, video_bpp, videoflags)) == NULL) {
fprintf(stderr, "Couldn't set %%d%d video mode: %s\n", video_w,
video_h, video_bpp, SDL_GetError());
quit(2);
}

213
test/testdyngles.c Normal file
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@ -0,0 +1,213 @@
/*
* Small SDL example to demonstrate dynamically loading
* OpenGL lib and functions
*
* (FYI it was supposed to look like snow in the wind or something...)
*
* Compile with :
* gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
*
* You can specify a different OpenGL lib on the command line, i.e. :
* ./testdyngl /usr/X11R6/lib/libGL.so.1.2
* or
* ./testdyngl /usr/lib/libGL.so.1.0.4496
*
*/
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#ifdef __IPHONEOS__
#define HAVE_OPENGLES
#endif
#ifdef HAVE_OPENGLES
#include "SDL_opengles.h"
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_Quit();
exit(rc);
}
void *
get_funcaddr(const char *p)
{
void *f = SDL_GL_GetProcAddress(p);
if (f) {
return f;
} else {
printf("Unable to get function pointer for %s\n", p);
quit(1);
}
return NULL;
}
typedef struct
{
//void (APIENTRY * glBegin) (GLenum);
//void (APIENTRY * glEnd) ();
//void (APIENTRY * glVertex3f) (GLfloat, GLfloat, GLfloat);
void (APIENTRY * glEnableClientState) (GLenum array);
void (APIENTRY * glVertexPointer) (GLint size, GLenum type,
GLsizei stride,
const GLvoid * pointer);
void (APIENTRY * glDrawArrays) (GLenum mode, GLint first, GLsizei count);
void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat);
void (APIENTRY * glClear) (GLbitfield);
void (APIENTRY * glDisable) (GLenum);
void (APIENTRY * glEnable) (GLenum);
void (APIENTRY * glColor4ub) (GLubyte, GLubyte, GLubyte, GLubyte);
void (APIENTRY * glPointSize) (GLfloat);
void (APIENTRY * glHint) (GLenum, GLenum);
void (APIENTRY * glBlendFunc) (GLenum, GLenum);
void (APIENTRY * glMatrixMode) (GLenum);
void (APIENTRY * glLoadIdentity) ();
void (APIENTRY * glOrthof) (GLfloat, GLfloat, GLfloat, GLfloat,
GLfloat, GLfloat);
void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat);
void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei);
void (APIENTRY * glFogf) (GLenum, GLfloat);
}
glfuncs;
void
init_glfuncs(glfuncs * f)
{
f->glEnableClientState = get_funcaddr("glEnableClientState");
f->glVertexPointer = get_funcaddr("glVertexPointer");
f->glDrawArrays = get_funcaddr("glDrawArrays");
f->glClearColor = get_funcaddr("glClearColor");
f->glClear = get_funcaddr("glClear");
f->glDisable = get_funcaddr("glDisable");
f->glEnable = get_funcaddr("glEnable");
f->glColor4ub = get_funcaddr("glColor4ub");
f->glPointSize = get_funcaddr("glPointSize");
f->glHint = get_funcaddr("glHint");
f->glBlendFunc = get_funcaddr("glBlendFunc");
f->glMatrixMode = get_funcaddr("glMatrixMode");
f->glLoadIdentity = get_funcaddr("glLoadIdentity");
f->glOrthof = get_funcaddr("glOrthof");
f->glRotatef = get_funcaddr("glRotatef");
f->glViewport = get_funcaddr("glViewport");
f->glFogf = get_funcaddr("glFogf");
}
#define NB_PIXELS 1000
int
main(int argc, char *argv[])
{
glfuncs f;
int i;
SDL_Event event;
int done = 0;
GLfloat pixels[NB_PIXELS * 3];
const char *gl_library = NULL; /* Use the default GL library */
int video_w, video_h;
/* you may want to change these according to the platform */
video_w = 320;
video_h = 480;
if (argv[1]) {
gl_library = argv[1];
}
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("Unable to init SDL : %s\n", SDL_GetError());
return (1);
}
if (SDL_GL_LoadLibrary(gl_library) < 0) {
printf("Unable to dynamically open GL lib : %s\n", SDL_GetError());
quit(1);
}
if (SDL_SetVideoMode(video_h, video_w, 0, SDL_OPENGL) == NULL) {
printf("Unable to open video mode : %s\n", SDL_GetError());
quit(1);
}
/* Set the window manager title bar */
SDL_WM_SetCaption("SDL Dynamic OpenGL Loading Test", "testdyngl");
init_glfuncs(&f);
for (i = 0; i < NB_PIXELS; i++) {
pixels[3 * i] = rand() % 250 - 125;
pixels[3 * i + 1] = rand() % 250 - 125;
pixels[3 * i + 2] = rand() % 250 - 125;
}
f.glViewport(0, 0, video_w, video_h);
f.glMatrixMode(GL_PROJECTION);
f.glLoadIdentity();
f.glOrthof(-100, 100, -100, 100, -500, 500);
f.glMatrixMode(GL_MODELVIEW);
f.glLoadIdentity();
f.glEnable(GL_DEPTH_TEST);
f.glDisable(GL_TEXTURE_2D);
f.glEnable(GL_BLEND);
f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
f.glEnable(GL_POINT_SMOOTH);
f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
f.glPointSize(5.0f);
f.glEnable(GL_FOG);
f.glFogf(GL_FOG_START, -500);
f.glFogf(GL_FOG_END, 500);
f.glFogf(GL_FOG_DENSITY, 0.005);
do {
f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
f.glRotatef(2.0, 1.0, 1.0, 1.0);
f.glRotatef(1.0, 0.0, 1.0, 1.0);
f.glColor4ub(255, 255, 255, 255);
f.glEnableClientState(GL_VERTEX_ARRAY);
f.glVertexPointer(3, GL_FLOAT, 0, pixels);
f.glDrawArrays(GL_POINTS, 0, NB_PIXELS);
SDL_GL_SwapBuffers();
while (SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN)
done = 1;
}
SDL_Delay(20);
}
while (!done);
SDL_Quit();
return 0;
}
#else /* HAVE_OPENGLES */
int
main(int argc, char *argv[])
{
printf("No OpenGL support on this system\n");
return 1;
}
#endif /* HAVE_OPENGLES */

View file

@ -14,9 +14,14 @@
#include <stdio.h>
/* WARNING ! those 2 files will be destroyed by this test program */
#define FBASENAME1 "sdldata1" /* this file will be created during tests */
#define FBASENAME2 "sdldata2" /* this file should not exists before starting test */
#ifdef __IPHONEOS__
#define FBASENAME1 "../Documents/sdldata1" /* this file will be created during tests */
#define FBASENAME2 "../Documents/sdldata2" /* this file should not exist before starting test */
#else
#define FBASENAME1 "sdldata1" /* this file will be created during tests */
#define FBASENAME2 "sdldata2" /* this file should not exist before starting test */
#endif
#ifndef NULL
#define NULL ((void *)0)

232
test/testgles.c Normal file
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@ -0,0 +1,232 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "common.h"
#ifdef __IPHONEOS__
#define HAVE_OPENGLES
#endif
#ifdef HAVE_OPENGLES
#include "SDL_opengles.h"
static CommonState *state;
static SDL_GLContext context;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
if (context) {
/* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
SDL_GL_DeleteContext(context);
}
CommonQuit(state);
exit(rc);
}
static void
Render()
{
static GLubyte color[8][4] = { {255, 0, 0, 0},
{255, 0, 0, 255},
{0, 255, 0, 255},
{0, 255, 0, 255},
{0, 255, 0, 255},
{255, 255, 255, 255},
{255, 0, 255, 255},
{0, 0, 255, 255}
};
static GLfloat cube[8][3] = { {0.5, 0.5, -0.5},
{0.5f, -0.5f, -0.5f},
{-0.5f, -0.5f, -0.5f},
{-0.5f, 0.5f, -0.5f},
{-0.5f, 0.5f, 0.5f},
{0.5f, 0.5f, 0.5f},
{0.5f, -0.5f, 0.5f},
{-0.5f, -0.5f, 0.5f}
};
static GLubyte indices[36] = { 0, 3, 4,
4, 5, 0,
0, 5, 6,
6, 1, 0,
6, 7, 2,
2, 1, 6,
7, 4, 3,
3, 2, 7,
5, 4, 7,
7, 6, 5,
2, 3, 1,
3, 0, 1
};
/* Do our drawing, too. */
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* Draw the cube */
glColorPointer(4, GL_UNSIGNED_BYTE, 0, color);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, cube);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices);
glMatrixMode(GL_MODELVIEW);
glRotatef(5.0, 1.0, 1.0, 1.0);
}
int
main(int argc, char *argv[])
{
int fsaa, accel;
int value;
int i, done;
SDL_DisplayMode mode;
SDL_Event event;
Uint32 then, now, frames;
/* Initialize parameters */
fsaa = 0;
accel = 0;
/* Initialize test framework */
state = CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = CommonArg(state, i);
if (consumed == 0) {
if (SDL_strcasecmp(argv[i], "--fsaa") == 0) {
++fsaa;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--accel") == 0) {
++accel;
consumed = 1;
} else {
consumed = -1;
}
}
if (consumed < 0) {
fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]\n", argv[0],
CommonUsage(state));
quit(1);
}
i += consumed;
}
/* Set OpenGL parameters */
state->window_flags |= SDL_WINDOW_OPENGL;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
if (fsaa) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
}
if (accel) {
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
}
if (!CommonInit(state)) {
quit(2);
}
/* Create OpenGL context */
context = SDL_GL_CreateContext(state->windows[0]);
if (!context) {
fprintf(stderr, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
quit(2);
}
if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
SDL_GetCurrentDisplayMode(&mode);
printf("Screen BPP: %d\n", SDL_BITSPERPIXEL(mode.format));
printf("\n");
printf("Vendor : %s\n", glGetString(GL_VENDOR));
printf("Renderer : %s\n", glGetString(GL_RENDERER));
printf("Version : %s\n", glGetString(GL_VERSION));
printf("Extensions : %s\n", glGetString(GL_EXTENSIONS));
printf("\n");
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value);
if (fsaa) {
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
value);
}
if (accel) {
SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
}
/* Set rendering settings */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glShadeModel(GL_SMOOTH);
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
done = 0;
while (!done) {
/* Check for events */
++frames;
while (SDL_PollEvent(&event)) {
CommonEvent(state, &event, &done);
}
for (i = 0; i < state->num_windows; ++i) {
int w, h;
SDL_GL_MakeCurrent(state->windows[i], context);
SDL_GetWindowSize(state->windows[i], &w, &h);
glViewport(0, 0, w, h);
Render();
SDL_GL_SwapWindow(state->windows[i]);
}
}
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
printf("%2.2f frames per second\n",
((double) frames * 1000) / (now - then));
}
quit(0);
return 0;
}
#else /* HAVE_OPENGLES */
int
main(int argc, char *argv[])
{
printf("No OpenGL ES support on this system\n");
return 1;
}
#endif /* HAVE_OPENGLES */

View file

@ -7,8 +7,13 @@
#include "SDL.h"
#ifdef __IPHONEOS__
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
#else
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#endif
void
WatchJoystick(SDL_Joystick * joystick)
@ -129,6 +134,7 @@ WatchJoystick(SDL_Joystick * joystick)
} else if (y > (SCREEN_HEIGHT - 16)) {
y = SCREEN_HEIGHT - 16;
}
axis_area[i][draw].x = (Sint16) x;
axis_area[i][draw].y = (Sint16) y;
axis_area[i][draw].w = 16;

View file

@ -200,6 +200,8 @@ main(int argc, char *argv[])
#else
"Windows"
#endif
#elif __IPHONEOS__
"iPhone OS"
#else
"an unknown operating system! (see SDL_platform.h)"
#endif