Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch by Holmes Futrell, mentored by Sam Lantinga --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403222
This commit is contained in:
parent
338ff54f1e
commit
c6ac35a2bb
113 changed files with 27686 additions and 22 deletions
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@ -68,6 +68,7 @@ main(int argc, char *argv[])
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Uint8 gradient;
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SDL_Color palette[256];
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int video_w, video_h;
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/* Initialize SDL */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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@ -96,10 +97,19 @@ main(int argc, char *argv[])
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}
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}
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#ifdef __IPHONEOS__
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video_w = 320;
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video_h = 480;
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#else
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video_w = 640;
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video_h = 480;
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#endif
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/* Set 640x480 video mode */
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if ((screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags)) == NULL) {
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fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
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video_bpp, SDL_GetError());
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if ((screen =
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SDL_SetVideoMode(video_w, video_h, video_bpp, videoflags)) == NULL) {
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fprintf(stderr, "Couldn't set %%d%d video mode: %s\n", video_w,
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video_h, video_bpp, SDL_GetError());
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quit(2);
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}
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213
test/testdyngles.c
Normal file
213
test/testdyngles.c
Normal file
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@ -0,0 +1,213 @@
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/*
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* Small SDL example to demonstrate dynamically loading
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* OpenGL lib and functions
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*
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* (FYI it was supposed to look like snow in the wind or something...)
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*
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* Compile with :
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* gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
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*
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* You can specify a different OpenGL lib on the command line, i.e. :
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* ./testdyngl /usr/X11R6/lib/libGL.so.1.2
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* or
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* ./testdyngl /usr/lib/libGL.so.1.0.4496
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "SDL.h"
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#ifdef __IPHONEOS__
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#define HAVE_OPENGLES
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#endif
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#ifdef HAVE_OPENGLES
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#include "SDL_opengles.h"
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDL_Quit();
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exit(rc);
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}
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void *
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get_funcaddr(const char *p)
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{
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void *f = SDL_GL_GetProcAddress(p);
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if (f) {
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return f;
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} else {
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printf("Unable to get function pointer for %s\n", p);
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quit(1);
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}
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return NULL;
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}
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typedef struct
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{
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//void (APIENTRY * glBegin) (GLenum);
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//void (APIENTRY * glEnd) ();
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//void (APIENTRY * glVertex3f) (GLfloat, GLfloat, GLfloat);
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void (APIENTRY * glEnableClientState) (GLenum array);
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void (APIENTRY * glVertexPointer) (GLint size, GLenum type,
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GLsizei stride,
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const GLvoid * pointer);
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void (APIENTRY * glDrawArrays) (GLenum mode, GLint first, GLsizei count);
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void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat);
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void (APIENTRY * glClear) (GLbitfield);
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void (APIENTRY * glDisable) (GLenum);
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void (APIENTRY * glEnable) (GLenum);
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void (APIENTRY * glColor4ub) (GLubyte, GLubyte, GLubyte, GLubyte);
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void (APIENTRY * glPointSize) (GLfloat);
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void (APIENTRY * glHint) (GLenum, GLenum);
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void (APIENTRY * glBlendFunc) (GLenum, GLenum);
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void (APIENTRY * glMatrixMode) (GLenum);
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void (APIENTRY * glLoadIdentity) ();
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void (APIENTRY * glOrthof) (GLfloat, GLfloat, GLfloat, GLfloat,
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GLfloat, GLfloat);
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void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat);
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void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei);
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void (APIENTRY * glFogf) (GLenum, GLfloat);
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}
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glfuncs;
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void
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init_glfuncs(glfuncs * f)
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{
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f->glEnableClientState = get_funcaddr("glEnableClientState");
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f->glVertexPointer = get_funcaddr("glVertexPointer");
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f->glDrawArrays = get_funcaddr("glDrawArrays");
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f->glClearColor = get_funcaddr("glClearColor");
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f->glClear = get_funcaddr("glClear");
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f->glDisable = get_funcaddr("glDisable");
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f->glEnable = get_funcaddr("glEnable");
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f->glColor4ub = get_funcaddr("glColor4ub");
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f->glPointSize = get_funcaddr("glPointSize");
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f->glHint = get_funcaddr("glHint");
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f->glBlendFunc = get_funcaddr("glBlendFunc");
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f->glMatrixMode = get_funcaddr("glMatrixMode");
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f->glLoadIdentity = get_funcaddr("glLoadIdentity");
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f->glOrthof = get_funcaddr("glOrthof");
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f->glRotatef = get_funcaddr("glRotatef");
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f->glViewport = get_funcaddr("glViewport");
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f->glFogf = get_funcaddr("glFogf");
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}
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#define NB_PIXELS 1000
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int
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main(int argc, char *argv[])
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{
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glfuncs f;
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int i;
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SDL_Event event;
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int done = 0;
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GLfloat pixels[NB_PIXELS * 3];
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const char *gl_library = NULL; /* Use the default GL library */
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int video_w, video_h;
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/* you may want to change these according to the platform */
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video_w = 320;
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video_h = 480;
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if (argv[1]) {
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gl_library = argv[1];
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}
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("Unable to init SDL : %s\n", SDL_GetError());
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return (1);
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}
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if (SDL_GL_LoadLibrary(gl_library) < 0) {
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printf("Unable to dynamically open GL lib : %s\n", SDL_GetError());
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quit(1);
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}
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if (SDL_SetVideoMode(video_h, video_w, 0, SDL_OPENGL) == NULL) {
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printf("Unable to open video mode : %s\n", SDL_GetError());
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quit(1);
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}
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/* Set the window manager title bar */
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SDL_WM_SetCaption("SDL Dynamic OpenGL Loading Test", "testdyngl");
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init_glfuncs(&f);
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for (i = 0; i < NB_PIXELS; i++) {
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pixels[3 * i] = rand() % 250 - 125;
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pixels[3 * i + 1] = rand() % 250 - 125;
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pixels[3 * i + 2] = rand() % 250 - 125;
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}
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f.glViewport(0, 0, video_w, video_h);
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f.glMatrixMode(GL_PROJECTION);
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f.glLoadIdentity();
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f.glOrthof(-100, 100, -100, 100, -500, 500);
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f.glMatrixMode(GL_MODELVIEW);
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f.glLoadIdentity();
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f.glEnable(GL_DEPTH_TEST);
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f.glDisable(GL_TEXTURE_2D);
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f.glEnable(GL_BLEND);
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f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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f.glEnable(GL_POINT_SMOOTH);
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f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
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f.glPointSize(5.0f);
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f.glEnable(GL_FOG);
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f.glFogf(GL_FOG_START, -500);
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f.glFogf(GL_FOG_END, 500);
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f.glFogf(GL_FOG_DENSITY, 0.005);
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do {
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f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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f.glRotatef(2.0, 1.0, 1.0, 1.0);
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f.glRotatef(1.0, 0.0, 1.0, 1.0);
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f.glColor4ub(255, 255, 255, 255);
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f.glEnableClientState(GL_VERTEX_ARRAY);
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f.glVertexPointer(3, GL_FLOAT, 0, pixels);
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f.glDrawArrays(GL_POINTS, 0, NB_PIXELS);
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SDL_GL_SwapBuffers();
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_KEYDOWN)
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done = 1;
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}
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SDL_Delay(20);
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}
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while (!done);
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SDL_Quit();
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return 0;
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}
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#else /* HAVE_OPENGLES */
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int
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main(int argc, char *argv[])
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{
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printf("No OpenGL support on this system\n");
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return 1;
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}
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#endif /* HAVE_OPENGLES */
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@ -14,9 +14,14 @@
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#include <stdio.h>
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/* WARNING ! those 2 files will be destroyed by this test program */
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#define FBASENAME1 "sdldata1" /* this file will be created during tests */
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#define FBASENAME2 "sdldata2" /* this file should not exists before starting test */
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#ifdef __IPHONEOS__
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#define FBASENAME1 "../Documents/sdldata1" /* this file will be created during tests */
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#define FBASENAME2 "../Documents/sdldata2" /* this file should not exist before starting test */
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#else
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#define FBASENAME1 "sdldata1" /* this file will be created during tests */
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#define FBASENAME2 "sdldata2" /* this file should not exist before starting test */
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#endif
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#ifndef NULL
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#define NULL ((void *)0)
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232
test/testgles.c
Normal file
232
test/testgles.c
Normal file
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include "common.h"
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#ifdef __IPHONEOS__
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#define HAVE_OPENGLES
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#endif
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#ifdef HAVE_OPENGLES
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#include "SDL_opengles.h"
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static CommonState *state;
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static SDL_GLContext context;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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if (context) {
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/* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
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SDL_GL_DeleteContext(context);
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}
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CommonQuit(state);
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exit(rc);
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}
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static void
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Render()
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{
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static GLubyte color[8][4] = { {255, 0, 0, 0},
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{255, 0, 0, 255},
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{0, 255, 0, 255},
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{0, 255, 0, 255},
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{0, 255, 0, 255},
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{255, 255, 255, 255},
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{255, 0, 255, 255},
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{0, 0, 255, 255}
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};
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static GLfloat cube[8][3] = { {0.5, 0.5, -0.5},
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{0.5f, -0.5f, -0.5f},
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{-0.5f, -0.5f, -0.5f},
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{-0.5f, 0.5f, -0.5f},
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{-0.5f, 0.5f, 0.5f},
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{0.5f, 0.5f, 0.5f},
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{0.5f, -0.5f, 0.5f},
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{-0.5f, -0.5f, 0.5f}
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};
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static GLubyte indices[36] = { 0, 3, 4,
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4, 5, 0,
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0, 5, 6,
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6, 1, 0,
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6, 7, 2,
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2, 1, 6,
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7, 4, 3,
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3, 2, 7,
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5, 4, 7,
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7, 6, 5,
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2, 3, 1,
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3, 0, 1
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};
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/* Do our drawing, too. */
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* Draw the cube */
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, color);
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glEnableClientState(GL_COLOR_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, cube);
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glEnableClientState(GL_VERTEX_ARRAY);
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glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices);
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glMatrixMode(GL_MODELVIEW);
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glRotatef(5.0, 1.0, 1.0, 1.0);
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}
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int
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main(int argc, char *argv[])
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{
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int fsaa, accel;
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int value;
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int i, done;
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SDL_DisplayMode mode;
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SDL_Event event;
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Uint32 then, now, frames;
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/* Initialize parameters */
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fsaa = 0;
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accel = 0;
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/* Initialize test framework */
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state = CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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return 1;
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}
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for (i = 1; i < argc;) {
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int consumed;
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consumed = CommonArg(state, i);
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if (consumed == 0) {
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if (SDL_strcasecmp(argv[i], "--fsaa") == 0) {
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++fsaa;
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consumed = 1;
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} else if (SDL_strcasecmp(argv[i], "--accel") == 0) {
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++accel;
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consumed = 1;
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} else {
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consumed = -1;
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}
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}
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if (consumed < 0) {
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fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]\n", argv[0],
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CommonUsage(state));
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quit(1);
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}
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i += consumed;
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}
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/* Set OpenGL parameters */
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state->window_flags |= SDL_WINDOW_OPENGL;
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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if (fsaa) {
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
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}
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if (accel) {
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SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
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}
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if (!CommonInit(state)) {
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quit(2);
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}
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/* Create OpenGL context */
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context = SDL_GL_CreateContext(state->windows[0]);
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if (!context) {
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fprintf(stderr, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
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quit(2);
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}
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if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
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SDL_GL_SetSwapInterval(1);
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} else {
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SDL_GL_SetSwapInterval(0);
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}
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SDL_GetCurrentDisplayMode(&mode);
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printf("Screen BPP: %d\n", SDL_BITSPERPIXEL(mode.format));
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printf("\n");
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printf("Vendor : %s\n", glGetString(GL_VENDOR));
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printf("Renderer : %s\n", glGetString(GL_RENDERER));
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printf("Version : %s\n", glGetString(GL_VERSION));
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printf("Extensions : %s\n", glGetString(GL_EXTENSIONS));
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printf("\n");
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SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
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printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
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SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
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printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
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SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
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printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
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SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
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printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value);
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if (fsaa) {
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SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
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printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
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SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
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printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
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value);
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}
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if (accel) {
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SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
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printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
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}
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/* Set rendering settings */
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrthof(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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glShadeModel(GL_SMOOTH);
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/* Main render loop */
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frames = 0;
|
||||
then = SDL_GetTicks();
|
||||
done = 0;
|
||||
while (!done) {
|
||||
/* Check for events */
|
||||
++frames;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
CommonEvent(state, &event, &done);
|
||||
}
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
int w, h;
|
||||
SDL_GL_MakeCurrent(state->windows[i], context);
|
||||
SDL_GetWindowSize(state->windows[i], &w, &h);
|
||||
glViewport(0, 0, w, h);
|
||||
Render();
|
||||
SDL_GL_SwapWindow(state->windows[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/* Print out some timing information */
|
||||
now = SDL_GetTicks();
|
||||
if (now > then) {
|
||||
printf("%2.2f frames per second\n",
|
||||
((double) frames * 1000) / (now - then));
|
||||
}
|
||||
quit(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
#else /* HAVE_OPENGLES */
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
printf("No OpenGL ES support on this system\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif /* HAVE_OPENGLES */
|
|
@ -7,8 +7,13 @@
|
|||
|
||||
#include "SDL.h"
|
||||
|
||||
#ifdef __IPHONEOS__
|
||||
#define SCREEN_WIDTH 320
|
||||
#define SCREEN_HEIGHT 480
|
||||
#else
|
||||
#define SCREEN_WIDTH 640
|
||||
#define SCREEN_HEIGHT 480
|
||||
#endif
|
||||
|
||||
void
|
||||
WatchJoystick(SDL_Joystick * joystick)
|
||||
|
@ -129,6 +134,7 @@ WatchJoystick(SDL_Joystick * joystick)
|
|||
} else if (y > (SCREEN_HEIGHT - 16)) {
|
||||
y = SCREEN_HEIGHT - 16;
|
||||
}
|
||||
|
||||
axis_area[i][draw].x = (Sint16) x;
|
||||
axis_area[i][draw].y = (Sint16) y;
|
||||
axis_area[i][draw].w = 16;
|
||||
|
|
|
@ -200,6 +200,8 @@ main(int argc, char *argv[])
|
|||
#else
|
||||
"Windows"
|
||||
#endif
|
||||
#elif __IPHONEOS__
|
||||
"iPhone OS"
|
||||
#else
|
||||
"an unknown operating system! (see SDL_platform.h)"
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue