Changed the concept of a render clip rect to a render viewport.

The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.

Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.

Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
This commit is contained in:
Sam Lantinga 2011-02-15 13:59:59 -08:00
parent 32d70d6f2b
commit c804b92b9e
27 changed files with 652 additions and 443 deletions

View file

@ -581,8 +581,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
* \sa SDL_UpdateWindowSurfaceRect()
*/
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
int numrects,
SDL_Rect * rects);
SDL_Rect * rects,
int numrects);
/**
* \brief Set a window's input grab mode.