Changed the concept of a render clip rect to a render viewport.
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates. Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects. Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
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27 changed files with 652 additions and 443 deletions
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extern int SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern int SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect ** rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern int SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/* vi: set ts=4 sw=4 expandtab: */
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