WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer

--HG--
rename : src/video/windowsrt/SimplePixelShader.hlsl => src/render/direct3d11/SDL_D3D11_PixelShader_TextureCopy.hlsl
This commit is contained in:
David Ludwig 2013-02-16 09:10:43 -05:00
parent d193b5e364
commit c895496828
9 changed files with 203 additions and 96 deletions

View file

@ -281,11 +281,18 @@
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtvideo.h" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="..\..\src\video\windowsrt\SimplePixelShader.hlsl">
<FileType>Document</FileType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
</FxCompile>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_TextureCopy.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>

View file

@ -1,10 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<FxCompile Include="..\..\src\video\windowsrt\SimplePixelShader.hlsl">
<FxCompile Include="..\..\src\video\windowsrt\SimpleVertexShader.hlsl">
<Filter>GPU Shaders</Filter>
</FxCompile>
<FxCompile Include="..\..\src\video\windowsrt\SimpleVertexShader.hlsl">
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_TextureCopy.hlsl">
<Filter>GPU Shaders</Filter>
</FxCompile>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">
<Filter>GPU Shaders</Filter>
</FxCompile>
</ItemGroup>