Upgraded touchId/fingerId to long. Changed position variables to floats.

This commit is contained in:
jimtla 2010-07-30 23:18:35 +04:00
parent 6ed8759bcc
commit c9b9312be3
7 changed files with 69 additions and 78 deletions

View file

@ -42,7 +42,7 @@ SDL_TouchInit(void)
}
SDL_Touch *
SDL_GetTouch(int id)
SDL_GetTouch(long id)
{
int index = SDL_GetTouchIndexId(id);
if (index < 0 || index >= SDL_num_touch) {
@ -61,7 +61,7 @@ SDL_GetTouchIndex(int index)
}
int
SDL_GetFingerIndexId(SDL_Touch* touch,int fingerid)
SDL_GetFingerIndexId(SDL_Touch* touch,long fingerid)
{
int i;
for(i = 0;i < touch->num_fingers;i++)
@ -72,7 +72,7 @@ SDL_GetFingerIndexId(SDL_Touch* touch,int fingerid)
SDL_Finger *
SDL_GetFinger(SDL_Touch* touch,int id)
SDL_GetFinger(SDL_Touch* touch,long id)
{
int index = SDL_GetFingerIndexId(touch,id);
if(index < 0 || index >= touch->num_fingers)
@ -82,7 +82,7 @@ SDL_GetFinger(SDL_Touch* touch,int id)
int
SDL_GetTouchIndexId(int id)
SDL_GetTouchIndexId(long id)
{
int index;
SDL_Touch *touch;
@ -146,7 +146,7 @@ SDL_AddTouch(const SDL_Touch * touch, char *name)
}
void
SDL_DelTouch(int id)
SDL_DelTouch(long id)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id);
@ -189,7 +189,7 @@ SDL_GetNumTouch(void)
return SDL_num_touch;
}
SDL_Window *
SDL_GetTouchFocusWindow(int id)
SDL_GetTouchFocusWindow(long id)
{
SDL_Touch *touch = SDL_GetTouch(id);
@ -200,7 +200,7 @@ SDL_GetTouchFocusWindow(int id)
}
void
SDL_SetTouchFocus(int id, SDL_Window * window)
SDL_SetTouchFocus(long id, SDL_Window * window)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id);
@ -250,12 +250,12 @@ SDL_SetTouchFocus(int id, SDL_Window * window)
}
int
SDL_AddFinger(SDL_Touch* touch,SDL_Finger* finger)
SDL_AddFinger(SDL_Touch* touch,SDL_Finger finger)
{
int index;
SDL_Finger **fingers;
//printf("Adding Finger...\n");
if (SDL_GetFingerIndexId(touch,finger->id) != -1) {
if (SDL_GetFingerIndexId(touch,finger.id) != -1) {
SDL_SetError("Finger ID already in use");
}
@ -282,14 +282,14 @@ SDL_AddFinger(SDL_Touch* touch,SDL_Finger* finger)
SDL_OutOfMemory();
return -1;
}
*(touch->fingers[index]) = *finger;
*(touch->fingers[index]) = finger;
touch->num_fingers++;
return index;
}
int
SDL_DelFinger(SDL_Touch* touch,int fingerid)
SDL_DelFinger(SDL_Touch* touch,long fingerid)
{
int index = SDL_GetFingerIndexId(touch,fingerid);
SDL_Finger* finger = SDL_GetFinger(touch,fingerid);
@ -307,7 +307,7 @@ SDL_DelFinger(SDL_Touch* touch,int fingerid)
int
SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressure)
SDL_SendFingerDown(long id, long fingerid, SDL_bool down, float x, float y, float pressure)
{
int posted;
SDL_Touch* touch = SDL_GetTouch(id);
@ -330,7 +330,7 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
nf.last_y = y;
nf.last_pressure = pressure;
nf.down = SDL_FALSE;
SDL_AddFinger(touch,&nf);
SDL_AddFinger(touch,nf);
finger = &nf;
}
else if(finger->down) return 0;
@ -339,7 +339,7 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERDOWN;
event.tfinger.touchId = (Uint8) id;
event.tfinger.touchId = id;
event.tfinger.x = x;
event.tfinger.y = y;
event.tfinger.state = touch->buttonstate;
@ -356,7 +356,7 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERUP;
event.tfinger.touchId = (Uint8) id;
event.tfinger.touchId = id;
event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
event.tfinger.fingerId = fingerid;
@ -367,16 +367,16 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
}
int
SDL_SendTouchMotion(int id, int fingerid, int relative,
int x, int y, int pressure)
SDL_SendTouchMotion(long id, long fingerid, int relative,
float x, float y, float pressure)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id);
SDL_Finger *finger = SDL_GetFinger(touch,fingerid);
int posted;
int xrel;
int yrel;
int x_max = 0, y_max = 0;
float xrel;
float yrel;
float x_max = 0, y_max = 0;
if (!touch) {
return SDL_TouchNotFoundError(id);
@ -444,8 +444,8 @@ SDL_SendTouchMotion(int id, int fingerid, int relative,
if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERMOTION;
event.tfinger.touchId = (Uint8) id;
event.tfinger.fingerId = (Uint8) fingerid;
event.tfinger.touchId = id;
event.tfinger.fingerId = fingerid;
event.tfinger.x = x;
event.tfinger.y = y;
event.tfinger.pressure = pressure;
@ -460,7 +460,7 @@ SDL_SendTouchMotion(int id, int fingerid, int relative,
}
}
int
SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
SDL_SendTouchButton(long id, Uint8 state, Uint8 button)
{
SDL_Touch *touch = SDL_GetTouch(id);
int posted;
@ -499,7 +499,7 @@ SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
if (SDL_GetEventState(type) == SDL_ENABLE) {
SDL_Event event;
event.type = type;
event.tbutton.touchId = (Uint8) touch->id;
event.tbutton.touchId = touch->id;
event.tbutton.state = state;
event.tbutton.button = button;
event.tbutton.windowID = touch->focus ? touch->focus->id : 0;
@ -509,7 +509,7 @@ SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
}
char *
SDL_GetTouchName(int id)
SDL_GetTouchName(long id)
{
SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) {
@ -518,12 +518,12 @@ SDL_GetTouchName(int id)
return touch->name;
}
int SDL_TouchNotFoundError(int id) {
printf("ERROR: Cannot send touch on non-existent device with id: %i make sure SDL_AddTouch has been called\n",id);
int SDL_TouchNotFoundError(long id) {
printf("ERROR: Cannot send touch on non-existent device with id: %li make sure SDL_AddTouch has been called\n",id);
printf("ERROR: There are %i touches installed with Id's:\n",SDL_num_touch);
int i;
for(i=0;i < SDL_num_touch;i++) {
printf("ERROR: %i\n",SDL_touchPads[i]->id);
printf("ERROR: %li\n",SDL_touchPads[i]->id);
}
return 0;
}

View file

@ -34,13 +34,13 @@ extern int SDL_TouchInit(void);
extern SDL_Touch *SDL_GetTouchIndex(int index);
/* Get the touch with id = id */
extern SDL_Touch *SDL_GetTouch(int id);
extern SDL_Touch *SDL_GetTouch(long id);
/*Get the finger at an index */
extern SDL_Finger *SDL_GetFingerIndex(SDL_Touch *touch, int index);
/* Get the finger with id = id */
extern SDL_Finger *SDL_GetFinger(SDL_Touch *touch,int id);
extern SDL_Finger *SDL_GetFinger(SDL_Touch *touch,long id);
/* Add a touch, possibly reattaching at a particular index (or -1),
@ -49,26 +49,23 @@ extern int SDL_AddTouch(const SDL_Touch * touch, char *name);
/* Remove a touch at an index, clearing the slot for later */
extern void SDL_DelTouch(int index);
extern void SDL_DelTouch(long id);
/* Set the touch focus window */
extern void SDL_SetTouchFocus(int id, SDL_Window * window);
extern void SDL_SetTouchFocus(long id, SDL_Window * window);
/* Send a touch motion event for a touch */
extern int SDL_SendTouchMotion(int id, int fingerid,
int relative, int x, int y, int z);
extern int SDL_SendTouchMotion(long id, long fingerid,
int relative, float x, float y, float z);
/* Send a touch button event for a touch */
extern int SDL_SendTouchButton(int id, Uint8 state, Uint8 button);
extern int SDL_SendTouchButton(long id, Uint8 state, Uint8 button);
/* Shutdown the touch subsystem */
extern void SDL_TouchQuit(void);
/* Get the index of a touch device */
extern int SDL_GetTouchIndexId(int id);
extern int SDL_GetTouchIndexId(long id);
#endif /* _SDL_touch_c_h */