Upgraded touchId/fingerId to long. Changed position variables to floats.
This commit is contained in:
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6ed8759bcc
commit
c9b9312be3
7 changed files with 69 additions and 78 deletions
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@ -288,12 +288,14 @@ typedef struct SDL_TouchFingerEvent
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Uint32 type; /**< ::SDL_FINGERMOTION OR
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SDL_FINGERDOWN OR SDL_FINGERUP*/
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Uint32 windowID; /**< The window with mouse focus, if any */
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Uint8 touchId; /**< The touch device id */
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long touchId; /**< The touch device id */
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long fingerId;
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Uint8 state; /**< The current button state */
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Uint8 fingerId;
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Uint8 padding1;
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int x;
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int y;
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Uint8 padding2;
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Uint8 padding3;
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float x;
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float y;
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int pressure;
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} SDL_TouchFingerEvent;
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@ -305,11 +307,11 @@ typedef struct SDL_TouchButtonEvent
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{
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Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */
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Uint32 windowID; /**< The window with mouse focus, if any */
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Uint8 touchId; /**< The touch device index */
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long touchId; /**< The touch device index */
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Uint8 state; /**< The current button state */
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Uint8 button; /**< The button changing state */
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Uint8 padding1;
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Uint8 padding2;
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} SDL_TouchButtonEvent;
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@ -321,10 +323,7 @@ typedef struct SDL_MultiGestureEvent
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{
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Uint32 type; /**< ::SDL_MULTIGESTURE */
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Uint32 windowID; /**< The window with mouse focus, if any */
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Uint8 touchId; /**< The touch device index */
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Uint8 padding1;
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Uint8 padding2;
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Uint8 padding3;
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long touchId; /**< The touch device index */
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float dTheta;
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float dDist;
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float x; //currently 0...1. Change to screen coords?
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@ -336,10 +335,7 @@ typedef struct SDL_DollarGestureEvent
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{
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Uint32 type; /**< ::SDL_DOLLARGESTURE */
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Uint32 windowID; /**< The window with mouse focus, if any */
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Uint8 touchId; /**< The touch device index */
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Uint8 padding1;
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Uint8 padding2;
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Uint8 padding3;
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long touchId; /**< The touch device index */
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unsigned long gestureId;
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float error;
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/*
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@ -43,15 +43,14 @@ extern "C" {
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struct SDL_Finger {
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int id;
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int x;
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int y;
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int z; /* for future use */
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int xdelta;
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int ydelta;
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int last_x, last_y,last_pressure; /* the last reported coordinates */
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long id;
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float x;
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float y;
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float xdelta;
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float ydelta;
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float last_x, last_y,last_pressure; /* the last reported coordinates */
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SDL_bool down;
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int pressure;
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float pressure;
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};
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typedef struct SDL_Touch SDL_Touch;
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@ -64,15 +63,15 @@ struct SDL_Touch {
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void (*FreeTouch) (SDL_Touch * touch);
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/* data common for tablets */
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int pressure_max, pressure_min;
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int x_max,x_min;
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int y_max,y_min;
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int xres,yres,pressureres;
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int tilt; /* for future use */
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int rotation; /* for future use */
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float pressure_max, pressure_min;
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float x_max,x_min;
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float y_max,y_min;
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float xres,yres,pressureres;
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float tilt; /* for future use */
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float rotation; /* for future use */
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/* Data common to all touch */
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int id;
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long id;
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SDL_Window *focus;
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char *name;
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@ -96,7 +95,7 @@ struct SDL_Touch {
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*
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*
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*/
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extern DECLSPEC SDL_Touch* SDLCALL SDL_GetTouch(int id);
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extern DECLSPEC SDL_Touch* SDLCALL SDL_GetTouch(long id);
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@ -105,7 +104,7 @@ struct SDL_Touch {
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*
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*
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*/
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extern DECLSPEC SDL_Finger* SDLCALL SDL_GetFinger(SDL_Touch *touch, int id);
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extern DECLSPEC SDL_Finger* SDLCALL SDL_GetFinger(SDL_Touch *touch, long id);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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@ -42,7 +42,7 @@ SDL_TouchInit(void)
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}
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SDL_Touch *
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SDL_GetTouch(int id)
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SDL_GetTouch(long id)
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{
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int index = SDL_GetTouchIndexId(id);
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if (index < 0 || index >= SDL_num_touch) {
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@ -61,7 +61,7 @@ SDL_GetTouchIndex(int index)
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}
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int
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SDL_GetFingerIndexId(SDL_Touch* touch,int fingerid)
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SDL_GetFingerIndexId(SDL_Touch* touch,long fingerid)
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{
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int i;
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for(i = 0;i < touch->num_fingers;i++)
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@ -72,7 +72,7 @@ SDL_GetFingerIndexId(SDL_Touch* touch,int fingerid)
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SDL_Finger *
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SDL_GetFinger(SDL_Touch* touch,int id)
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SDL_GetFinger(SDL_Touch* touch,long id)
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{
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int index = SDL_GetFingerIndexId(touch,id);
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if(index < 0 || index >= touch->num_fingers)
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@ -82,7 +82,7 @@ SDL_GetFinger(SDL_Touch* touch,int id)
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int
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SDL_GetTouchIndexId(int id)
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SDL_GetTouchIndexId(long id)
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{
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int index;
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SDL_Touch *touch;
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@ -146,7 +146,7 @@ SDL_AddTouch(const SDL_Touch * touch, char *name)
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}
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void
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SDL_DelTouch(int id)
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SDL_DelTouch(long id)
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{
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int index = SDL_GetTouchIndexId(id);
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SDL_Touch *touch = SDL_GetTouch(id);
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@ -189,7 +189,7 @@ SDL_GetNumTouch(void)
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return SDL_num_touch;
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}
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SDL_Window *
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SDL_GetTouchFocusWindow(int id)
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SDL_GetTouchFocusWindow(long id)
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{
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SDL_Touch *touch = SDL_GetTouch(id);
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@ -200,7 +200,7 @@ SDL_GetTouchFocusWindow(int id)
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}
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void
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SDL_SetTouchFocus(int id, SDL_Window * window)
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SDL_SetTouchFocus(long id, SDL_Window * window)
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{
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int index = SDL_GetTouchIndexId(id);
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SDL_Touch *touch = SDL_GetTouch(id);
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@ -250,12 +250,12 @@ SDL_SetTouchFocus(int id, SDL_Window * window)
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}
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int
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SDL_AddFinger(SDL_Touch* touch,SDL_Finger* finger)
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SDL_AddFinger(SDL_Touch* touch,SDL_Finger finger)
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{
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int index;
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SDL_Finger **fingers;
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//printf("Adding Finger...\n");
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if (SDL_GetFingerIndexId(touch,finger->id) != -1) {
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if (SDL_GetFingerIndexId(touch,finger.id) != -1) {
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SDL_SetError("Finger ID already in use");
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}
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@ -282,14 +282,14 @@ SDL_AddFinger(SDL_Touch* touch,SDL_Finger* finger)
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SDL_OutOfMemory();
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return -1;
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}
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*(touch->fingers[index]) = *finger;
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*(touch->fingers[index]) = finger;
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touch->num_fingers++;
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return index;
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}
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int
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SDL_DelFinger(SDL_Touch* touch,int fingerid)
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SDL_DelFinger(SDL_Touch* touch,long fingerid)
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{
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int index = SDL_GetFingerIndexId(touch,fingerid);
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SDL_Finger* finger = SDL_GetFinger(touch,fingerid);
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@ -307,7 +307,7 @@ SDL_DelFinger(SDL_Touch* touch,int fingerid)
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int
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SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressure)
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SDL_SendFingerDown(long id, long fingerid, SDL_bool down, float x, float y, float pressure)
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{
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int posted;
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SDL_Touch* touch = SDL_GetTouch(id);
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@ -330,7 +330,7 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
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nf.last_y = y;
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nf.last_pressure = pressure;
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nf.down = SDL_FALSE;
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SDL_AddFinger(touch,&nf);
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SDL_AddFinger(touch,nf);
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finger = &nf;
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}
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else if(finger->down) return 0;
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@ -339,7 +339,7 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
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if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
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SDL_Event event;
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event.tfinger.type = SDL_FINGERDOWN;
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event.tfinger.touchId = (Uint8) id;
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event.tfinger.touchId = id;
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event.tfinger.x = x;
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event.tfinger.y = y;
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event.tfinger.state = touch->buttonstate;
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@ -356,7 +356,7 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
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if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
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SDL_Event event;
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event.tfinger.type = SDL_FINGERUP;
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event.tfinger.touchId = (Uint8) id;
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event.tfinger.touchId = id;
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event.tfinger.state = touch->buttonstate;
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event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
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event.tfinger.fingerId = fingerid;
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@ -367,16 +367,16 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
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}
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int
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SDL_SendTouchMotion(int id, int fingerid, int relative,
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int x, int y, int pressure)
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SDL_SendTouchMotion(long id, long fingerid, int relative,
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float x, float y, float pressure)
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{
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int index = SDL_GetTouchIndexId(id);
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SDL_Touch *touch = SDL_GetTouch(id);
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SDL_Finger *finger = SDL_GetFinger(touch,fingerid);
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int posted;
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int xrel;
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int yrel;
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int x_max = 0, y_max = 0;
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float xrel;
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float yrel;
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float x_max = 0, y_max = 0;
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if (!touch) {
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return SDL_TouchNotFoundError(id);
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@ -444,8 +444,8 @@ SDL_SendTouchMotion(int id, int fingerid, int relative,
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if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
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SDL_Event event;
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event.tfinger.type = SDL_FINGERMOTION;
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event.tfinger.touchId = (Uint8) id;
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event.tfinger.fingerId = (Uint8) fingerid;
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event.tfinger.touchId = id;
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event.tfinger.fingerId = fingerid;
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event.tfinger.x = x;
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event.tfinger.y = y;
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event.tfinger.pressure = pressure;
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@ -460,7 +460,7 @@ SDL_SendTouchMotion(int id, int fingerid, int relative,
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}
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}
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int
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SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
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SDL_SendTouchButton(long id, Uint8 state, Uint8 button)
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{
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SDL_Touch *touch = SDL_GetTouch(id);
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int posted;
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@ -499,7 +499,7 @@ SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
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if (SDL_GetEventState(type) == SDL_ENABLE) {
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SDL_Event event;
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event.type = type;
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event.tbutton.touchId = (Uint8) touch->id;
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event.tbutton.touchId = touch->id;
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event.tbutton.state = state;
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event.tbutton.button = button;
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event.tbutton.windowID = touch->focus ? touch->focus->id : 0;
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@ -509,7 +509,7 @@ SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
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}
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char *
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SDL_GetTouchName(int id)
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SDL_GetTouchName(long id)
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{
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SDL_Touch *touch = SDL_GetTouch(id);
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if (!touch) {
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@ -518,12 +518,12 @@ SDL_GetTouchName(int id)
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return touch->name;
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}
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int SDL_TouchNotFoundError(int id) {
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printf("ERROR: Cannot send touch on non-existent device with id: %i make sure SDL_AddTouch has been called\n",id);
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int SDL_TouchNotFoundError(long id) {
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printf("ERROR: Cannot send touch on non-existent device with id: %li make sure SDL_AddTouch has been called\n",id);
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printf("ERROR: There are %i touches installed with Id's:\n",SDL_num_touch);
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int i;
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for(i=0;i < SDL_num_touch;i++) {
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printf("ERROR: %i\n",SDL_touchPads[i]->id);
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printf("ERROR: %li\n",SDL_touchPads[i]->id);
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}
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return 0;
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}
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@ -34,13 +34,13 @@ extern int SDL_TouchInit(void);
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extern SDL_Touch *SDL_GetTouchIndex(int index);
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/* Get the touch with id = id */
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extern SDL_Touch *SDL_GetTouch(int id);
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extern SDL_Touch *SDL_GetTouch(long id);
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/*Get the finger at an index */
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extern SDL_Finger *SDL_GetFingerIndex(SDL_Touch *touch, int index);
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/* Get the finger with id = id */
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extern SDL_Finger *SDL_GetFinger(SDL_Touch *touch,int id);
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extern SDL_Finger *SDL_GetFinger(SDL_Touch *touch,long id);
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/* Add a touch, possibly reattaching at a particular index (or -1),
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@ -49,26 +49,23 @@ extern int SDL_AddTouch(const SDL_Touch * touch, char *name);
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/* Remove a touch at an index, clearing the slot for later */
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extern void SDL_DelTouch(int index);
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extern void SDL_DelTouch(long id);
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/* Set the touch focus window */
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extern void SDL_SetTouchFocus(int id, SDL_Window * window);
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extern void SDL_SetTouchFocus(long id, SDL_Window * window);
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/* Send a touch motion event for a touch */
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extern int SDL_SendTouchMotion(int id, int fingerid,
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int relative, int x, int y, int z);
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extern int SDL_SendTouchMotion(long id, long fingerid,
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int relative, float x, float y, float z);
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/* Send a touch button event for a touch */
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extern int SDL_SendTouchButton(int id, Uint8 state, Uint8 button);
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extern int SDL_SendTouchButton(long id, Uint8 state, Uint8 button);
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/* Shutdown the touch subsystem */
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extern void SDL_TouchQuit(void);
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/* Get the index of a touch device */
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extern int SDL_GetTouchIndexId(int id);
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extern int SDL_GetTouchIndexId(long id);
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#endif /* _SDL_touch_c_h */
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@ -27,7 +27,6 @@
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_cocoavideo.h"
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static __inline__ void ConvertNSRect(NSRect *r)
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@ -299,7 +298,7 @@ static __inline__ void ConvertNSRect(NSRect *r)
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while (touch) {
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long touchId = (long)[touch device];
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if (!SDL_GetTouch(touchId)) {
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printf("Adding touch: %i\n",touchId)
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printf("Adding touch: %li\n",touchId);
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SDL_Touch touch;
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touch.id = touchId;
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@ -316,7 +315,7 @@ static __inline__ void ConvertNSRect(NSRect *r)
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if (SDL_AddTouch(&touch, "") < 0) {
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continue;
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}
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printf("Success, added touch: %i\n",touchId)
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printf("Success, added touch: %lin",touchId);
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}
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float x = [touch normalizedPosition].x;
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float y = [touch normalizedPosition].y;
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@ -35,7 +35,7 @@
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#endif
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#if FIXED_MULTITOUCH
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int touchId;
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long touchId;
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#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
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UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
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#endif
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@ -28,7 +28,7 @@ int bstatus;
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int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
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int index2fingerid[MAXFINGERS];
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long index2fingerid[MAXFINGERS];
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int fingersDown;
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typedef struct {
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@ -38,7 +38,7 @@ typedef struct {
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typedef struct {
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Point p;
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float pressure;
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int id;
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long id;
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} Finger;
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typedef struct {
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@ -378,7 +378,7 @@ int main(int argc, char* argv[])
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break;
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case SDL_FINGERDOWN:
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printf("Finger: %i down - x: %i, y: %i\n",event.tfinger.fingerId,
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printf("Finger: %li down - x: %f, y: %f\n",event.tfinger.fingerId,
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event.tfinger.x,event.tfinger.y);
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for(i = 0;i<MAXFINGERS;i++)
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@ -390,7 +390,7 @@ int main(int argc, char* argv[])
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finger[i].p.y = event.tfinger.y;
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break;
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case SDL_FINGERUP:
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printf("Figner: %i up - x: %i, y: %i\n",event.tfinger.fingerId,
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printf("Figner: %li up - x: %f, y: %f\n",event.tfinger.fingerId,
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event.tfinger.x,event.tfinger.y);
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for(i = 0;i<MAXFINGERS;i++)
|
||||
if(index2fingerid[i] == event.tfinger.fingerId) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue