Whoops, missed a part of that last commit.
Actually fixes Bugzilla #1857.
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@ -466,11 +466,6 @@ SDL_RunAudio(void *devicep)
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/* Loop, filling the audio buffers */
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while (device->enabled) {
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if (device->paused) {
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SDL_Delay(delay);
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continue;
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}
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/* Fill the current buffer with sound */
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if (device->convert.needed) {
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if (device->convert.buf) {
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