Date: Sat, 27 Nov 2004 13:35:43 +0100
From: "Martin Bickel" Subject: [SDL] Patch: fixing uninitilized palette while running Valgrind over my application I found the following problem in SDL: The function MapNto1 allocates SDL_Color colors[256] but does not initialize it. SDL_DitherColors is then called which initialized the r, g and b component, but not the 'unused' component of each color. When Map1to1 is called from MapNto1, it runs a memcmp on the colors, which also evaluates the unused component and therefor returns differences much more often than necessary. So the 'unused' component of SDL_Color should be initialized. This patch does this by calling memset for the whole array in MapNto1 . --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40998
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@ -495,6 +495,10 @@ static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_Palette *dst, int *identical)
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SDL_Palette dithered;
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SDL_Palette dithered;
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SDL_Color colors[256];
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SDL_Color colors[256];
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/* SDL_DitherColors does not initialize the 'unused' component of colors,
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but Map1to1 compares it against dst, so we should initialize it. */
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memset(colors, 0, sizeof(colors));
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dithered.ncolors = 256;
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dithered.ncolors = 256;
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SDL_DitherColors(colors, 8);
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SDL_DitherColors(colors, 8);
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dithered.colors = colors;
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dithered.colors = colors;
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