WinRT build fix

This commit is contained in:
David Ludwig 2014-06-25 22:03:05 -04:00
parent f8662b2863
commit ca9eaef087

View file

@ -524,6 +524,17 @@ SDL_bool SDL_SYS_IsXInputDeviceIndex(int device_index)
return SDL_TRUE;
}
SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
{
XINPUT_CAPABILITIES deviceCaps;
if (SDL_XInput_GetDeviceCapabilities(device_index, &deviceCaps) != 0) {
return SDL_FALSE;
}
return (deviceCaps.SubType == XINPUT_DEVSUBTYPE_GAMEPAD);
}
#endif /* SDL_JOYSTICK_XINPUT */
/* vi: set ts=4 sw=4 expandtab: */