Added "mouse" support for the Android touch screen
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7 changed files with 108 additions and 8 deletions
60
src/video/android/SDL_androidtouch.c
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60
src/video/android/SDL_androidtouch.c
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include <android/log.h>
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#include "SDL_events.h"
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#include "../../events/SDL_mouse_c.h"
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#include "SDL_androidtouch.h"
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#define ACTION_DOWN 0
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#define ACTION_UP 1
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#define ACTION_MOVE 2
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#define ACTION_CANCEL 3
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#define ACTION_OUTSIDE 4
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void Android_OnTouch(int action, float x, float y, float p)
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{
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if (!Android_Window) {
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return;
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}
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if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE)) {
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SDL_SetMouseFocus(Android_Window);
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SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y);
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switch(action) {
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case ACTION_DOWN:
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SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT);
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break;
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case ACTION_UP:
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SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT);
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break;
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}
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} else {
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SDL_SetMouseFocus(NULL);
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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