Fix OpenGL initialization when OpenGL and OpenGLES are both available.
Both options default to "yes" via configure, and having libs/headers for both installed is not unusual. We default to OpenGL on this compile time combination, but can enforce OpenGLES via setting the envvar SDL_VIDEO_X11_GLES. This will be further refined based on community feedback. Contributed by Andre Heider
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cb83481887
3 changed files with 53 additions and 39 deletions
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@ -144,13 +144,26 @@ X11_CreateDevice(int devindex)
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}
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device->driverdata = data;
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/* In case GL and GLES/GLES2 is compiled in, we default to GL, but use
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* GLES if SDL_VIDEO_X11_GLES is set.
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*/
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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device->gles_data = (struct SDL_PrivateGLESData *) SDL_calloc(1, sizeof(SDL_PrivateGLESData));
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if (!device->gles_data) {
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SDL_OutOfMemory();
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SDL_free(device->driverdata);
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SDL_free(device);
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return NULL;
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#if SDL_VIDEO_OPENGL_GLX
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data->gles = SDL_getenv("SDL_VIDEO_X11_GLES") != NULL;
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#else
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data->gles = SDL_TRUE;
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#endif
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#endif
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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if (data->gles) {
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device->gles_data = (struct SDL_PrivateGLESData *) SDL_calloc(1, sizeof(SDL_PrivateGLESData));
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if (!device->gles_data) {
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SDL_OutOfMemory();
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SDL_free(device->driverdata);
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SDL_free(device);
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return NULL;
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}
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}
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#endif
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@ -224,26 +237,30 @@ X11_CreateDevice(int devindex)
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device->shape_driver.ResizeWindowShape = X11_ResizeWindowShape;
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#if SDL_VIDEO_OPENGL_GLX
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device->GL_LoadLibrary = X11_GL_LoadLibrary;
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device->GL_GetProcAddress = X11_GL_GetProcAddress;
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device->GL_UnloadLibrary = X11_GL_UnloadLibrary;
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device->GL_CreateContext = X11_GL_CreateContext;
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device->GL_MakeCurrent = X11_GL_MakeCurrent;
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device->GL_SetSwapInterval = X11_GL_SetSwapInterval;
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device->GL_GetSwapInterval = X11_GL_GetSwapInterval;
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device->GL_SwapWindow = X11_GL_SwapWindow;
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device->GL_DeleteContext = X11_GL_DeleteContext;
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if (!data->gles) {
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device->GL_LoadLibrary = X11_GL_LoadLibrary;
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device->GL_GetProcAddress = X11_GL_GetProcAddress;
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device->GL_UnloadLibrary = X11_GL_UnloadLibrary;
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device->GL_CreateContext = X11_GL_CreateContext;
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device->GL_MakeCurrent = X11_GL_MakeCurrent;
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device->GL_SetSwapInterval = X11_GL_SetSwapInterval;
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device->GL_GetSwapInterval = X11_GL_GetSwapInterval;
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device->GL_SwapWindow = X11_GL_SwapWindow;
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device->GL_DeleteContext = X11_GL_DeleteContext;
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}
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#endif
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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device->GL_LoadLibrary = X11_GLES_LoadLibrary;
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device->GL_GetProcAddress = X11_GLES_GetProcAddress;
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device->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
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device->GL_CreateContext = X11_GLES_CreateContext;
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device->GL_MakeCurrent = X11_GLES_MakeCurrent;
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device->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
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device->GL_SwapWindow = X11_GLES_SwapWindow;
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device->GL_DeleteContext = X11_GLES_DeleteContext;
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if (data->gles) {
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device->GL_LoadLibrary = X11_GLES_LoadLibrary;
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device->GL_GetProcAddress = X11_GLES_GetProcAddress;
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device->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
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device->GL_CreateContext = X11_GLES_CreateContext;
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device->GL_MakeCurrent = X11_GLES_MakeCurrent;
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device->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
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device->GL_SwapWindow = X11_GLES_SwapWindow;
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device->GL_DeleteContext = X11_GLES_DeleteContext;
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}
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#endif
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device->SetClipboardText = X11_SetClipboardText;
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