WinRT: bug and data-integrity fixes for SDL_GetPrefPath()
This change does a few things, all with regards to the WinRT implementation of SDL_GetPrefPath(): 1. it fixes a bug whereby SDL_GetPrefPath() did not create the directory it returned. On other SDL platforms, SDL_GetPrefPath() will create separate directories for its 'org' and 'app' folders. Without this, attempts to create files in the pref-path would fail, unless those directories were first created by the app, or by some other library the app used. This change makes sure that these directories get created, before SDL_GetPrefPath() returns to its caller(s). 2. it defaults to having SDL_GetPrefPath() return a WinRT 'Local' folder on all platforms. Previously, for Windows Store apps, it would have used a different, 'Roaming' folder. Files in Roaming folders can be automatically, and synchronized across multiple devices by Windows. This synchronization can happen while the app runs, with new files being copied into a running app's pref-path. Unless an app is specifically designed to handle this scenario, there is a chance that save-data could be overwritten in unwanted or unexpected ways. The default is now to use a Local folder, which does not get synchronized, and which is arguably a bit safer to use. Apps that wish to use Roaming folders can do so by setting SDL_HINT_WINRT_PREF_PATH_ROOT to "roaming", however it is recommended that one first read Microsoft's documentation for Roaming files, a link to which is provided in README-winrt.md. To preserve older pref-path selection behavior (found in SDL 2.0.3, as well as many pre-2.0.4 versions of SDL from hg.libsdl.org), which uses a Roaming path in Windows Store apps, and a Local path in Windows Phone, set SDL_HINT_WINRT_PREF_PATH_ROOT to "old". Please note that Roaming paths are not supported on Windows Phone 8.0, due to limitations in the OS itself. Attempts to use this will fail. (Windows Phone 8.1 does not have this limitation, however.) 3. It makes SDL_GetPrefPath(), when on Windows Phone 8.0, and when SDL_HINT_WINRT_PREF_PATH_ROOT is set to "roaming", return NULL, rather than silently defaulting to a Local path (then switching to a Roaming path if and when the user upgraded to Windows Phone 8.1).
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@ -119,27 +119,64 @@ Here is a rough list of what works, and what doens't:
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Caveats
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-------
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#### SDL_GetPrefPath() usage
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#### SDL_GetPrefPath() usage when upgrading existing WinRT apps to SDL 2.0.4
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SDL_GetPrefPath() is available for use in WinRT apps, however the following
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should be noted:
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SDL 2.0.4 fixes two bugs found in SDL_GetPrefPath() which can affect
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an app's save data. These bugs only apply to WinRT apps (and not
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Windows Desktop / Win32 apps, or to apps on any other SDL platform).
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In particular, for older versions of SDL (anything before 2.0.4):
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1. It will return different path types, by default, depending on the WinRT
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platform. Windows Phone apps will default to using the app's "local" path,
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whereas Windows Store (i.e. non-Phone) apps will default to using the app's
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"roaming" path. This behavior can be changed by calling SDL_SetHint() with
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the key, SDL_HINT_WINRT_PREF_PATH_ROOT, and a value of either "local" or
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"roaming".
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1. SDL_GetPrefPath() would return an invalid path, one in which attempts
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to write files to would fail, in many cases. Some of the path elements
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returned by SDL_GetPrefPath() would not get created (as done on other
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SDL platforms). Files could be written to this path, however apps would
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need to explicitly create the missing directories first.
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2. SDL_GetPrefPath() would return a path inside a WinRT 'Roaming' folder,
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the contents of which could get automatically synchronized across multiple
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devices, by Windows. This process could occur while an app was running.
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Apps which were not explicitly built to handle this scenario could
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have their SDL_GetPrefPath-backed save data swapped out by Windows at
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unexpected times, which raised potential for data-loss (if apps weren't
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designed to support live file-synchronization.)
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2. Windows Phone 8.0 does not provide apps access to a "roaming" folder.
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Attempts to make SDL_GetPrefPath() return a roaming folder on Windows
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Phone 8.0 will be ignored (and a path inside the "local" folder will be
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used instead).
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Further details on this can be found in the documentation for
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SDL_HINT_WINRT_PREF_PATH_ROOT, in SDL_hints.h, as well as the docs for
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SDL_WinRT_Path, SDL_WinRTGetFSPathUNICODE, and SDL_WinRTGetFSPathUTF8,
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in SDL_system.h.
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SDL_GetPrefPath(), starting with SDL 2.0.4, addresses these by:
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1. making sure that SDL_GetPrefPath() returns a directory in which data
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can be written to immediately, without first needing to create directories.
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2. basing SDL_GetPrefPath() off of a non-Roaming / 'Local' folder, the
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contents of which do not get automatically synchronized across devices,
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and which may be safer in terms of data-integrity.
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Apps can, at their discretion, choose to utilize WinRT's Roaming
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functionality by calling the following before calling SDL_GetPrefPath():
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SDL_SetHint(SDL_HINT_WINRT_PREF_PATH_ROOT, "roaming");
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Alternatively, to restore SDL_GetPrefPath()'s old behavior (found in
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SDL 2.0.3, and in many pre-2.0.4 versions of SDL found on hg.libsdl.org),
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whereby a Roaming path is returned for Windows Store apps, and a Local
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folder is returned for Windows Phone apps, use the following code:
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SDL_SetHint(SDL_HINT_WINRT_PREF_PATH_ROOT, "old");
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Before using Roaming data in any capacity, it is highly recommended that
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one read the following:
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1. Microsoft's documentation on the Roaming data. Details on this can be
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found on MSDN, at:
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[Guidelines for roaming app data](http://msdn.microsoft.com/en-us/library/windows/apps/hh465094.aspx).
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2. the SDL documentation for SDL_HINT_WINRT_PREF_PATH_ROOT, which is
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listed inside SDL_hints.h.
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Please note that Roaming support is not available on Windows Phone 8.0,
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due to limitations in the OS itself. Attempts to use it will fail, with
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SDL_GetPrefPath() returning NULL (if SDL_HINT_WINRT_PREF_PATH_ROOT is
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set to "roaming" on that platform). Windows Phone 8.1 does not have this
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limitation, and does support Roaming data.
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