Minor consistency cleanup and documentation link update.
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0e1d3a505d
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3 changed files with 6 additions and 8 deletions
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@ -34,7 +34,7 @@
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/* OpenGL renderer implementation */
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/* Details on optimizing the texture path on Mac OS X:
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http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_2.html
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http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html
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*/
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/* Used to re-create the window with OpenGL capability */
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@ -72,7 +72,7 @@ SDL_RenderDriver GL_RenderDriver = {
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GL_CreateRenderer,
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{
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"opengl",
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(SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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1,
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{SDL_PIXELFORMAT_ARGB8888},
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0,
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@ -331,7 +331,6 @@ convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
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GLint* internalFormat, GLenum* format, GLenum* type)
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{
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switch (pixel_format) {
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case SDL_PIXELFORMAT_RGB888:
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case SDL_PIXELFORMAT_ARGB8888:
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*internalFormat = GL_RGBA8;
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*format = GL_BGRA;
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