Renamed SDLKey and SDLMod for consistency
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76a24d278d
commit
cc52151bca
12 changed files with 35 additions and 33 deletions
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@ -219,6 +219,8 @@ struct SDL_SysWMinfo;
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#define SDL_KeySym SDL_Keysym
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#define SDL_scancode SDL_Scancode
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#define SDL_ScanCode SDL_Scancode
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#define SDLKey SDL_Key
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#define SDLMod SDL_Mod
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/**
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* \name Renamed keys
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@ -48,7 +48,7 @@ extern "C" {
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typedef struct SDL_Keysym
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{
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SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
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SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */
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SDL_Key sym; /**< SDL virtual key code - see ::SDL_Key for details */
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Uint16 mod; /**< current key modifiers */
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Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */
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} SDL_Keysym;
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@ -80,24 +80,24 @@ extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
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/**
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* \brief Get the current key modifier state for the keyboard.
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*/
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extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
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extern DECLSPEC SDL_Mod SDLCALL SDL_GetModState(void);
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/**
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* \brief Set the current key modifier state for the keyboard.
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*
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* \note This does not change the keyboard state, only the key modifier flags.
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*/
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extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
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extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Mod modstate);
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/**
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* \brief Get the key code corresponding to the given scancode according
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* to the current keyboard layout.
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*
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* See ::SDLKey for details.
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* See ::SDL_Key for details.
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*
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* \sa SDL_GetKeyName()
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*/
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extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
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extern DECLSPEC SDL_Key SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
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/**
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* \brief Get the scancode corresponding to the given key code according to the
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@ -107,7 +107,7 @@ extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
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*
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* \sa SDL_GetScancodeName()
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*/
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extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key);
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extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Key key);
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/**
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* \brief Get a human-readable name for a scancode.
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@ -130,9 +130,9 @@ extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode
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* copy it. If the key doesn't have a name, this function returns an
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* empty string ("").
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*
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* \sa SDLKey
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* \sa SDL_Key
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Key key);
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/**
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* \brief Start accepting Unicode text input events.
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@ -40,7 +40,7 @@
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* the unmodified character that would be generated by pressing the key, or
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* an SDLK_* constant for those keys that do not generate characters.
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*/
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typedef Sint32 SDLKey;
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typedef Sint32 SDL_Key;
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#define SDLK_SCANCODE_MASK (1<<30)
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#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
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@ -330,7 +330,7 @@ typedef enum
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KMOD_CAPS = 0x2000,
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KMOD_MODE = 0x4000,
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KMOD_RESERVED = 0x8000
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} SDLMod;
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} SDL_Mod;
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#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
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#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
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@ -39,12 +39,12 @@ struct SDL_Keyboard
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SDL_Window *focus;
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Uint16 modstate;
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Uint8 keystate[SDL_NUM_SCANCODES];
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SDLKey keymap[SDL_NUM_SCANCODES];
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SDL_Key keymap[SDL_NUM_SCANCODES];
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};
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static SDL_Keyboard SDL_keyboard;
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static const SDLKey SDL_default_keymap[SDL_NUM_SCANCODES] = {
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static const SDL_Key SDL_default_keymap[SDL_NUM_SCANCODES] = {
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0, 0, 0, 0,
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'a',
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'b',
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@ -572,13 +572,13 @@ SDL_ResetKeyboard(void)
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}
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void
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SDL_GetDefaultKeymap(SDLKey * keymap)
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SDL_GetDefaultKeymap(SDL_Key * keymap)
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{
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SDL_memcpy(keymap, SDL_default_keymap, sizeof(SDL_default_keymap));
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}
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void
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SDL_SetKeymap(int start, SDLKey * keys, int length)
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SDL_SetKeymap(int start, SDL_Key * keys, int length)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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@ -832,7 +832,7 @@ SDL_GetKeyboardState(int *numkeys)
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return keyboard->keystate;
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}
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SDLMod
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SDL_Mod
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SDL_GetModState(void)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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@ -841,14 +841,14 @@ SDL_GetModState(void)
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}
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void
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SDL_SetModState(SDLMod modstate)
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SDL_SetModState(SDL_Mod modstate)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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keyboard->modstate = modstate;
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}
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SDLKey
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SDL_Key
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SDL_GetKeyFromScancode(SDL_Scancode scancode)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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@ -857,7 +857,7 @@ SDL_GetKeyFromScancode(SDL_Scancode scancode)
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}
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SDL_Scancode
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SDL_GetScancodeFromKey(SDLKey key)
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SDL_GetScancodeFromKey(SDL_Key key)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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SDL_Scancode scancode;
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@ -883,7 +883,7 @@ SDL_GetScancodeName(SDL_Scancode scancode)
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}
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const char *
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SDL_GetKeyName(SDLKey key)
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SDL_GetKeyName(SDL_Key key)
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{
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static char name[8];
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char *end;
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@ -34,10 +34,10 @@ extern int SDL_KeyboardInit(void);
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extern void SDL_ResetKeyboard(void);
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/* Get the default keymap */
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extern void SDL_GetDefaultKeymap(SDLKey * keymap);
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extern void SDL_GetDefaultKeymap(SDL_Key * keymap);
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/* Set the mapping of scancode to key codes */
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extern void SDL_SetKeymap(int start, SDLKey * keys, int length);
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extern void SDL_SetKeymap(int start, SDL_Key * keys, int length);
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/* Set a platform-dependent key name, overriding the default platform-agnostic
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name. Encoded as UTF-8. The string is not copied, thus the pointer given to
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@ -21,7 +21,7 @@
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*/
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#include "../../include/SDL_scancode.h"
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/* Linux virtual key code to SDLKey mapping table
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/* Linux virtual key code to SDL_Key mapping table
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Sources:
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- Linux kernel source input.h
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*/
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@ -30,7 +30,7 @@
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void Android_InitKeyboard()
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{
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SDLKey keymap[SDL_NUM_SCANCODES];
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SDL_Key keymap[SDL_NUM_SCANCODES];
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/* Add default scancode to key mapping */
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SDL_GetDefaultKeymap(keymap);
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@ -586,7 +586,7 @@ class SDL_BWin:public BDirectWindow
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bool inhibit_resize;
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int32 last_buttons;
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SDLKey keymap[128];
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SDL_Key keymap[128];
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};
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#endif /* _SDL_BWin_h */
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@ -490,7 +490,7 @@ UpdateKeymap(SDL_VideoData *data)
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const void *chr_data;
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int i;
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SDL_Scancode scancode;
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SDLKey keymap[SDL_NUM_SCANCODES];
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SDL_Key keymap[SDL_NUM_SCANCODES];
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/* See if the keymap needs to be updated */
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
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@ -659,7 +659,7 @@ EnumKeyboards(DFBInputDeviceID device_id,
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#if USE_MULTI_API
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SDL_Keyboard keyboard;
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#endif
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SDLKey keymap[SDL_NUM_SCANCODES];
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SDL_Key keymap[SDL_NUM_SCANCODES];
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if (!cb->sys_kbd) {
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if (cb->sys_ids) {
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@ -151,7 +151,7 @@ WIN_UpdateKeymap()
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{
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int i;
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SDL_Scancode scancode;
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SDLKey keymap[SDL_NUM_SCANCODES];
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SDL_Key keymap[SDL_NUM_SCANCODES];
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SDL_GetDefaultKeymap(keymap);
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@ -34,7 +34,7 @@
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/* *INDENT-OFF* */
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static const struct {
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KeySym keysym;
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SDLKey sdlkey;
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SDL_Key sdlkey;
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} KeySymToSDLKey[] = {
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{ XK_Return, SDLK_RETURN },
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{ XK_Escape, SDLK_ESCAPE },
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@ -143,7 +143,7 @@ static const struct
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};
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/* *INDENT-OFF* */
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static SDLKey
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static SDL_Key
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X11_KeyCodeToSDLKey(Display *display, KeyCode keycode)
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{
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KeySym keysym;
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ucs4 = X11_KeySymToUcs4(keysym);
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if (ucs4) {
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return (SDLKey) ucs4;
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return (SDL_Key) ucs4;
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}
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for (i = 0; i < SDL_arraysize(KeySymToSDLKey); ++i) {
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}
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if (!fingerprint_detected) {
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SDLKey keymap[SDL_NUM_SCANCODES];
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SDL_Key keymap[SDL_NUM_SCANCODES];
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printf
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("Keyboard layout unknown, please send the following to the SDL mailing list (sdl@libsdl.org):\n");
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KeySym sym;
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sym = XKeycodeToKeysym(data->display, i, 0);
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if (sym != NoSymbol) {
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SDLKey key;
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SDL_Key key;
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printf("code = %d, sym = 0x%X (%s) ", i - min_keycode,
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(unsigned int) sym, XKeysymToString(sym));
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key = X11_KeyCodeToSDLKey(data->display, i);
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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int i;
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SDL_Scancode scancode;
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SDLKey keymap[SDL_NUM_SCANCODES];
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SDL_Key keymap[SDL_NUM_SCANCODES];
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SDL_zero(keymap);
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