A little cleanup on the cleanup, just for consistency.
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3 changed files with 4 additions and 2 deletions
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@ -1467,7 +1467,7 @@ SDL_RenderDrawRects(SDL_Renderer * renderer,
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int
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SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)
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{
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SDL_Rect full_rect = {0};
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SDL_Rect full_rect = { 0, 0, 0, 0 };
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CHECK_RENDERER_MAGIC(renderer, -1);
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