First shot at SDL_SetWindowDragAreas().
Only Cocoa implemented right now. --HG-- extra : amend_source : b178ad0ae25b933b284ed1bda89df750ddd27fb3
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@ -613,3 +613,4 @@ SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return
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SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
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#endif
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SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowDragAreas,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return)
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