Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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9e01a7bbb1
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cd2d456d46
4 changed files with 27 additions and 26 deletions
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@ -111,18 +111,18 @@ void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8*
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SDL_UnlockSurface(shape);
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}
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SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_bool invert,SDL_Rect dimensions) {
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SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rect dimensions) {
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int x = 0,y = 0;
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Uint8* pixel = NULL;
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Uint32 pixel_value = 0;
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Uint8 r = 0,g = 0,b = 0,a = 0;
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SDL_bool pixel_transparent = SDL_FALSE;
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int last_transparent = -1;
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SDL_bool pixel_opaque = SDL_FALSE;
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int last_opaque = -1;
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SDL_Color key;
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SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree));
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SDL_Rect next = {0,0,0,0};
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for(y=dimensions.y;y<dimensions.h;y++)
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for(x=dimensions.x;x<dimensions.w;x++) {
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for(y=dimensions.y;y<dimensions.y + dimensions.h;y++)
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for(x=dimensions.x;x<dimensions.x + dimensions.w;x++) {
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pixel_value = 0;
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pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel);
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switch(mask->format->BytesPerPixel) {
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@ -142,24 +142,22 @@ SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surfac
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SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a);
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switch(mode.mode) {
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case(ShapeModeDefault):
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pixel_transparent = (SDL_bool)(a >= 1 ? !invert : invert);
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pixel_opaque = (a >= 1 ? SDL_TRUE : SDL_FALSE);
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break;
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case(ShapeModeBinarizeAlpha):
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pixel_transparent = (SDL_bool)(a >= mode.parameters.binarizationCutoff ? !invert : invert);
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pixel_opaque = (a >= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE);
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break;
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case(ShapeModeReverseBinarizeAlpha):
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pixel_transparent = (SDL_bool)(a <= mode.parameters.binarizationCutoff ? !invert : invert);
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pixel_opaque = (a <= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE);
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break;
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case(ShapeModeColorKey):
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key = mode.parameters.colorKey;
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pixel_transparent = (SDL_bool)((key.r == r && key.g == g && key.b == b) ? !invert : invert);
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pixel_opaque = ((key.r == r && key.g == g && key.b == b) ? SDL_TRUE : SDL_FALSE);
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break;
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}
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if(last_transparent == -1) {
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last_transparent = pixel_transparent;
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break;
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}
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if(last_transparent != pixel_transparent) {
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if(last_opaque == -1)
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last_opaque = pixel_opaque;
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if(last_opaque != pixel_opaque) {
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result->kind = QuadShape;
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//These will stay the same.
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next.w = dimensions.w / 2;
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@ -167,31 +165,31 @@ SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surfac
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//These will change from recursion to recursion.
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next.x = dimensions.x;
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next.y = dimensions.y;
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result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
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result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
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next.x = dimensions.w / 2;
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//Unneeded: next.y = dimensions.y;
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result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
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result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
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next.x = dimensions.x;
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next.y = dimensions.h / 2;
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result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
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result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
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next.x = dimensions.w / 2;
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//Unneeded: next.y = dimensions.h / 2 + 1;
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result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
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result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
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return result;
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}
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}
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//If we never recursed, all the pixels in this quadrant have the same "value".
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result->kind = (last_transparent == SDL_FALSE ? OpaqueShape : TransparentShape);
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result->kind = (last_opaque == SDL_TRUE ? OpaqueShape : TransparentShape);
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result->data.shape = dimensions;
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return result;
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}
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SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert) {
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SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape) {
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SDL_Rect dimensions = {0,0,shape->w,shape->h};
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SDL_ShapeTree* result = NULL;
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if(SDL_MUSTLOCK(shape))
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SDL_LockSurface(shape);
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result = RecursivelyCalculateShapeTree(mode,shape,invert,dimensions);
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result = RecursivelyCalculateShapeTree(mode,shape,dimensions);
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if(SDL_MUSTLOCK(shape))
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SDL_UnlockSurface(shape);
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return result;
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@ -55,7 +55,7 @@ typedef struct {
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typedef void(*SDL_TraversalFunction)(SDL_ShapeTree*,void*);
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extern void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb);
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extern SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert);
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extern SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape);
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extern void SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure);
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extern void SDL_FreeShapeTree(SDL_ShapeTree** shapeTree);
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@ -20,6 +20,7 @@
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eligottlieb@gmail.com
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*/
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#include "SDL_assert.h"
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#include "SDL_win32shape.h"
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#include "SDL_win32video.h"
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@ -43,9 +44,12 @@ SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window) {
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void CombineRectRegions(SDL_ShapeTree* node, void* closure) {
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HRGN* mask_region = (HRGN *)closure;
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int combined = -1;
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if(node->kind == OpaqueShape) {
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HRGN temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.w,node->data.shape.h);
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CombineRgn(*mask_region,*mask_region,temp_region, RGN_OR);
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SDL_assert(temp_region != NULL);
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combined = CombineRgn(*mask_region,*mask_region,temp_region, RGN_OR);
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SDL_assert(combined == SIMPLEREGION || combined == COMPLEXREGION);
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DeleteObject(temp_region);
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}
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}
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@ -64,7 +68,7 @@ int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowS
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data = (SDL_ShapeData*)shaper->driverdata;
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if(data->mask_tree != NULL)
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SDL_FreeShapeTree(&data->mask_tree);
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data->mask_tree = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE);
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data->mask_tree = SDL_CalculateShapeTree(*shapeMode,shape);
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/*
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* Start with empty region
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@ -78,7 +82,7 @@ int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowS
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*/
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windowdata=(SDL_WindowData *)(shaper->window->driverdata);
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hwnd = windowdata->hwnd;
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SetWindowRgn(hwnd, mask_region, TRUE);
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SDL_assert(SetWindowRgn(hwnd, mask_region, TRUE) != 0);
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return 0;
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}
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@ -44,7 +44,6 @@ int main(int argc,char** argv) {
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LoadedPicture* pictures;
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int i, j;
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SDL_PixelFormat* format = NULL;
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Uint32 format_enum;
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SDL_Window *window;
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SDL_Color black = {0,0,0,0xff};
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SDL_Event event;
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