Added SDL_SetWindowModalFor().

This is currently only implemented for X11.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.

--HG--
extra : amend_source : 645293aaac39f2f9740ead48719b5d285a53ba2c
extra : histedit_source : ab4c8f32ee931de00f9f632dd34d860f65279922
This commit is contained in:
Ryan C. Gordon 2015-04-21 09:45:58 -04:00
parent 19373e60da
commit cdd64f2020
8 changed files with 38 additions and 0 deletions

View file

@ -602,3 +602,4 @@
#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL
#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL