Zero streaming textures at the driver level
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ce2aa2ee1d
3 changed files with 3 additions and 3 deletions
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@ -322,7 +322,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
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data->pixels = SDL_malloc(texture->h * data->pitch);
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data->pixels = SDL_calloc(1, texture->h * data->pitch);
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if (!data->pixels) {
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SDL_OutOfMemory();
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SDL_free(data);
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